Rewrite mine command

This commit is contained in:
Anton Vakhrushev 2019-10-13 15:20:02 +03:00
parent f440b34f38
commit 51b36019f7
5 changed files with 77 additions and 23 deletions

View File

@ -3,16 +3,36 @@ require "./spec_helper"
module Game::TestCommand
extend self
def create_map_2x2 : Map
def create_empty_map_2x2 : Map
Map.new 2, 2
end
def create_map_with_resource : Map
map = Map.new 2, 2
map.set(MainBaseTile.new(Point.new(0, 0)))
map.set(CrystalTile.new(Point.new(1, 1), 100))
map.set BuildingTile.new(
Point.new(0, 0),
Building.new(
Building::Type::StartPoint,
storage: 200
)
)
map.set DepositTile.new(
Point.new(1, 1),
Deposit.new(Resource::Type::Crystals, 100)
)
map.set BuildingTile.new(
Point.new(0, 1),
Building.new(
Building::Type::CrystalMiner,
mining: Mining.new(20, Resource.new(Resource::Type::Crystals, 40))
)
)
map
end
describe Command do
it "should complete build command" do
world = World.new create_map_2x2
world = World.new create_empty_map_2x2
point = Point.new 1, 0
building = Building.new Building::Type::StartPoint, **{
construction: Construction.free 10,
@ -27,7 +47,7 @@ module Game::TestCommand
end
it "should restrict building if not enought resources" do
world = World.new create_map_2x2
world = World.new create_empty_map_2x2
point = Point.new 1, 0
building = Building.new Building::Type::StartPoint, **{
construction: Construction.new(
@ -42,5 +62,13 @@ module Game::TestCommand
world.push(command)
end
end
it "should complete mining command" do
world = World.new create_map_with_resource
command = MineCommand.new Point.new(0, 1)
world.push command
world.run 20
world.resources[Resource::Type::Crystals].should eq 40
end
end
end

View File

@ -16,23 +16,26 @@ module Game::Test
it "should be decreased with span" do
dep = Deposit.new(Resource::Type::Crystals, 100)
dep.dec Resource.new(Resource::Type::Crystals, 20)
res = dep.dec Resource.new(Resource::Type::Crystals, 20)
dep.cap.should eq 100
dep.cur.should eq 80
res.amount.should eq 20
end
it "should not be increased above capacity" do
dep = Deposit.new(Resource::Type::Crystals, 100, 20)
dep.inc Resource.new(Resource::Type::Crystals, 100)
res = dep.inc Resource.new(Resource::Type::Crystals, 100)
dep.cap.should eq 100
dep.cur.should eq 100
res.amount.should eq 80
end
it "should not be decreased below zero" do
dep = Deposit.new(Resource::Type::Crystals, 100)
dep.dec Resource.new(Resource::Type::Crystals, 120)
res = dep.dec Resource.new(Resource::Type::Crystals, 120)
dep.cap.should eq 100
dep.cur.should eq 0
res.amount.should eq 100
end
end
end

View File

@ -43,29 +43,34 @@ module Game
tile = world.map.get(@point).as(BuildingTile)
building = tile.building
mining = building.mining.as(Mining)
# deposit_tile = nearest_deposit(world, mining.resource.type)
# if deposit_tile
# @holded = deposit_tile.dep.dec(mining.resource)
# end
deposit_tile = nearest_deposit(world, mining.resource.type)
if deposit_tile
@holded = deposit_tile.as(DepositTile).dep.dec(mining.resource)
end
mining.ts
end
def finish(world : World)
if @holded
# world.resources.inc(@holded)
holded = @holded.as(Resource)
world.resources.inc(holded.type, holded.amount)
end
world.push(MineCommand.new(@point))
end
def desc : String
sprintf "Mine `smth` from %d,%d", @point.x, @point.y
if @holded
sprintf "Mine %s from %d,%d", @holded.as(Resource).type, @point.x, @point.y
else
sprintf "Wait for resources at %d,%d", @point.x, @point.y
end
end
# private def nearest_deposit(world : World, res_type : Resource::Type)
# world.map.nearest_tile @point do |tile|
# tile.is_a?(DepositTile) && tile.dep.type == res_type && tile.dep.cur > 0
# end
# end
private def nearest_deposit(world : World, res_type : Resource::Type)
world.map.nearest_tile @point do |tile|
tile.is_a?(DepositTile) && tile.dep.type == res_type && tile.dep.cur > 0
end
end
end
# class BuildCrystalHarvesterCommand < Command

View File

@ -12,14 +12,28 @@ class Game::Deposit
getter cap
getter cur
def inc(resource : Resource)
def inc(resource : Resource) : Resource
check_res resource.type
@cur = Math.min(@cap, @cur + resource.amount)
if @cur + resource.amount <= @cap
@cur += resource.amount
Resource.new(resource.type, resource.amount)
else
res = Resource.new(resource.type, @cap - @cur)
@cur = @cap
res
end
end
def dec(resource : Resource)
def dec(resource : Resource) : Resource
check_res resource.type
@cur = Math.max(0, @cur - resource.amount)
if @cur >= resource.amount
@cur -= resource.amount
resource
else
res = Resource.new(resource.type, @cur)
@cur = 0
res
end
end
private def check_res(other_res_type : Resource::Type)

View File

@ -11,6 +11,10 @@ struct Game::Resource
getter type
getter amount
def with_amount(amount : Capacity) : self
self.new @type, amount
end
end
class Game::ResourceBag