Use two dimensional array in map

This commit is contained in:
Anton Vakhrushev 2019-10-10 16:20:20 +03:00
parent 34cf40a099
commit 55f9bad188
4 changed files with 34 additions and 28 deletions

View File

@ -4,7 +4,7 @@ require "../src/game/world"
describe "World" do
it "should build crystal harvester" do
world = Game::World.new
point = Game::Point.new(2, 3)
point = Game::Point.new 2, 3
cmd = Game::BuildCrystalHarvesterCommand.new(point)
world.push(cmd)
world.run(100)
@ -13,7 +13,7 @@ describe "World" do
it "should fail when not enought resources" do
world = Game::World.new
point = Game::Point.new(2, 3)
point = Game::Point.new 2, 3
cmd = Game::BuildCrystalRestorerCommand.new(point)
expect_raises(Game::NotEnoughtResources) do
world.push(cmd)

View File

@ -44,28 +44,29 @@ def render_time(ts)
end
def render_map(world)
size = world.map.size
(0...size).each do |x|
rows = world.map.rows
cols = world.map.cols
(0...rows).each do |x|
if x == 0
printf "+"
(0...size).each do |y|
(0...cols).each do |y|
printf "------+"
end
print "\n"
end
printf "|"
(0...size).each do |y|
(0...cols).each do |y|
tile = world.map.get(x, y)
printf "%s %d%d|", tile.letter.colorize(:green), x, y
end
print "\n"
printf "|"
(0...size).each do |y|
(0...cols).each do |y|
printf " |"
end
print "\n"
printf "|"
(0...size).each do |y|
(0...cols).each do |y|
tile = world.map.get(x, y)
if tile.letter == 'f'
printf "%6d|", world.map.get(x, y).cur
@ -75,7 +76,7 @@ def render_map(world)
end
print "\n"
printf "+"
(0...size).each do |y|
(0...cols).each do |y|
printf "------+"
end
print "\n"

View File

@ -15,14 +15,21 @@ module Game
end
class Map
SIZE = 5
alias TileRow = Array(Tile)
alias DataArray = Array(TileRow)
def initialize
@data = {} of String => Tile
(0...SIZE).each do |x|
(0...SIZE).each do |y|
self.set(PlateauTile.new(Point.new(x, y)))
property data : DataArray
def initialize(rows : Int32, cols : Int32)
@rows = rows
@cols = cols
@data = DataArray.new @rows
@rows.times do |row_index|
tile_row = TileRow.new @cols
@cols.times do |col_index|
tile_row << PlateauTile.new(Point.new(row_index, col_index))
end
@data << tile_row
end
self.set(MainBaseTile.new(Point.new(0, 0)))
self.set(CrystalTile.new(Point.new(1, 2), 100))
@ -30,29 +37,28 @@ module Game
self.set(CrystalTile.new(Point.new(3, 3), 100))
end
def size
SIZE
end
getter rows
getter cols
def get(point : Point) : Tile
@data[key(point)]
@data[point.x][point.y]
end
def get(x : Int32, y : Int32) : Tile
get(Point.new(x, y))
get Point.new(x, y)
end
def set(tile : Tile)
@data[key(tile.point)] = tile
set tile.point, tile
end
def set(point : Point, tile : Tile)
@data[key(point)] = tile
@data[point.x][point.y] = tile
end
def tiles
(0...SIZE).each do |x|
(0...SIZE).each do |y|
(0...@rows).each do |x|
(0...@cols).each do |y|
point = Point.new(x, y)
tile = self.get(point)
yield point, tile
@ -74,9 +80,8 @@ module Game
end
seek_tile
end
end
private def key(p : Point) : String
return sprintf "%d:%d", p.x, p.y
end
class MapGenerator
end
end

View File

@ -5,7 +5,7 @@ class Game::World
def initialize(@ts = 0_i64)
@start_ts = @ts
@map = Map.new
@map = Map.new 5, 5
@resources = Resources.new
@queue = Queue.new
@finished = false