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d69e0ffa9c
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d69e0ffa9c | |||
9dac06627f | |||
29f653f77a | |||
8979e42150 | |||
b2a52fd4f5 | |||
db60d70ee8 | |||
ea5ff7a63a | |||
3811e4fc56 | |||
895888664b | |||
cc7ac0e06e |
@ -1,4 +1,4 @@
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FROM node:10-alpine
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FROM node:14-alpine
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RUN apk add --no-cache --virtual .gyp \
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python \
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|
6
Makefile
6
Makefile
@ -3,6 +3,9 @@ all: format build
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build-docker:
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docker build -t screeps-node .
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install:
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tools/npm install
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build:
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tools/npm run build
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@ -17,3 +20,6 @@ coverage:
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push:
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tools/npm run push-main
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push-sim:
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tools/npm run push-sim
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|
37
package.json
37
package.json
@ -32,35 +32,34 @@
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"node": "10.x"
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},
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"devDependencies": {
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"@rollup/plugin-commonjs": "^11.1.0",
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"@rollup/plugin-multi-entry": "^3.0.0",
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"@rollup/plugin-node-resolve": "^7.1.3",
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"@rollup/plugin-buble": "^0.21.3",
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"@rollup/plugin-commonjs": "^20.0.0",
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"@rollup/plugin-multi-entry": "^4.1.0",
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"@rollup/plugin-node-resolve": "^13.0.4",
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"@types/chai": "^4.1.6",
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"@types/lodash": "3.10.2",
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"@types/mocha": "^5.2.5",
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"@types/node": "^13.13.14",
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"@types/lodash": "^4.14.172",
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"@types/mocha": "^9.0.0",
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"@types/node": "^16.6.1",
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"@types/screeps": "^3.1.3",
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"@types/sinon": "^5.0.5",
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"@types/sinon": "^10.0.2",
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"@types/sinon-chai": "^3.2.0",
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"chai": "^4.2.0",
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"lodash": "^3.10.1",
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"mocha": "^5.2.0",
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"prettier": "^2.0.4",
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"rollup": "^2.22.1",
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"rollup-plugin-buble": "^0.19.8",
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"lodash": "^4.17.21",
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"mocha": "^9.0.3",
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"prettier": "^2.3.2",
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"rollup": "^2.56.2",
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"rollup-plugin-clear": "^2.0.7",
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"rollup-plugin-nodent": "^0.2.2",
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"rollup-plugin-screeps": "^1.0.1",
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"rollup-plugin-typescript2": "^0.27.0",
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"sinon": "^6.3.5",
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"rollup-plugin-typescript2": "^0.30.0",
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"sinon": "^11.1.2",
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"sinon-chai": "^3.2.0",
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"ts-node": "^8.8.2",
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"source-map": "^0.7.3",
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"ts-node": "^10.2.0",
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"tslint": "^6.1.1",
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"tslint-config-prettier": "^1.18.0",
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"tslint-plugin-prettier": "^2.3.0",
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"typescript": "^3.9.7"
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"typescript": "^4.3.5"
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},
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"dependencies": {
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"source-map": "~0.6.1"
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}
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"dependencies": {}
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}
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|
@ -1,8 +1,8 @@
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import { selectSource } from './common';
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import * as _ from 'lodash';
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import { harvestEnergyFromTombstone, selectSource } from './common';
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interface BuilderMemory extends CreepMemory {
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building: boolean | undefined;
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sourceId: Id<Source> | undefined;
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}
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export function runAsBuilder(creep: Creep) {
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@ -10,16 +10,19 @@ export function runAsBuilder(creep: Creep) {
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if (memory.building && creep.store[RESOURCE_ENERGY] === 0) {
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memory.building = false;
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memory.repairTargetId = '';
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}
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if (!memory.building && creep.store.getFreeCapacity() === 0) {
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memory.building = true;
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}
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if (memory.sourceId === undefined) {
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memory.sourceId = selectSource(creep);
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if (!memory.sourceId) {
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memory.sourceId = selectSource(creep.room);
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}
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harvestEnergyFromTombstone(creep);
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if (memory.building) {
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if (build(creep)) {
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return;
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@ -53,14 +56,62 @@ function build(creep: Creep): boolean {
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return true;
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}
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/**
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* Починить.
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*
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* Если цель нужно чинить, то дойти до цели и произвести починку.
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* Если цель починена, найти ближайшую цель в радиусе починки и чинить ее.
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*
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* @param creep
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*/
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function repair(creep: Creep) {
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const targets = creep.room.find(FIND_STRUCTURES).filter((t) => t.hits < t.hitsMax);
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if (targets.length === 0) {
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const memory = creep.memory as BuilderMemory;
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let repairTarget;
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// Если уже установлена цель, то получаем объект,
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// иначе ищем подходящую цель для ремонта.
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if (memory.repairTargetId) {
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repairTarget = Game.getObjectById(memory.repairTargetId);
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} else {
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repairTarget = findBestRepairTarget(creep);
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memory.repairTargetId = repairTarget ? repairTarget.id : '';
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}
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// Если цель ремонта не найдена, то ничего не делаем.
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if (!repairTarget) {
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memory.repairTargetId = '';
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return false;
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}
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if (creep.repair(targets[0]) == ERR_NOT_IN_RANGE) {
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creep.say('🚧 repair');
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creep.moveTo(targets[0], { visualizePathStyle: { stroke: '#ffffff' } });
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if (repairTarget.hits < repairTarget.hitsMax) {
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if (creep.repair(repairTarget) == ERR_NOT_IN_RANGE) {
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creep.say('🚧 repair');
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creep.moveTo(repairTarget, { visualizePathStyle: { stroke: '#ffffff' } });
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}
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} else {
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const closestRepairTarget = findClosestRepairTarget(creep);
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if (closestRepairTarget) {
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if (creep.repair(closestRepairTarget) !== OK) {
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memory.repairTargetId = '';
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}
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} else {
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memory.repairTargetId = '';
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}
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}
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return true;
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}
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function findBestRepairTarget(creep: Creep): Structure | undefined {
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const targets = creep.room.find(FIND_STRUCTURES, {
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filter: (t) => t.hits < t.hitsMax && t.structureType !== STRUCTURE_ROAD
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});
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if (targets.length > 0) {
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targets.sort((t1, t2) => t1.hits - t2.hits);
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return targets[0];
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}
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return undefined;
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}
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function findClosestRepairTarget(creep: Creep): Structure | undefined {
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const targets = creep.pos.findInRange(FIND_STRUCTURES, 3, {
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filter: (t) => t.hits < t.hitsMax && t.structureType !== STRUCTURE_ROAD
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});
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return _.first(targets);
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}
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|
@ -1,21 +1,39 @@
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import { randomValueFromArray } from '../utils/Random';
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export function selectSource(creep: Creep): Id<Source> {
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const sources = creep.room.find(FIND_SOURCES);
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const choices: Array<String> = [];
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for (let source of sources) {
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export function selectSource(room: Room): Id<Source> {
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console.log('Select source for room', room.name);
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const creepsInRoom = room.find(FIND_MY_CREEPS);
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const sourcesInRoom = room.find(FIND_SOURCES);
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const rates: Weights = {};
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for (let source of sourcesInRoom) {
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const creepCount = creepsInRoom.filter((c) => c.memory.sourceId === source.id).length;
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const weight = getSourceWeight(source);
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for (let i = 0; i < weight; ++i) {
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choices.push(source.id);
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}
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rates[source.id] = creepCount / weight;
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}
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console.log('Sources', choices);
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return randomValueFromArray(choices) as Id<Source>;
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console.log('Sources', JSON.stringify(rates));
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return getKeyWithMinWeight(rates) as Id<Source>;
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}
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function getSourceWeight(source: Source) {
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function getSourceWeight(source: Source): number {
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const pos = source.pos;
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const terrains = source.room.lookForAtArea(LOOK_TERRAIN, pos.y - 1, pos.x - 1, pos.y + 1, pos.x + 1, true);
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const walked = terrains.filter((t) => t.terrain !== 'wall');
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return Math.max(walked.length - 1, 1);
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}
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interface Weights {
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[key: string]: number;
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}
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function getKeyWithMinWeight(weights: Weights): string {
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let keys = Object.keys(weights);
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return keys.reduce((key, v) => (weights[v] < weights[key] ? v : key));
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}
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export function harvestEnergyFromTombstone(creep: Creep) {
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const tombstones = creep.pos.findInRange(FIND_TOMBSTONES, 1, {
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filter: (t) => t.store[RESOURCE_ENERGY] > 0
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});
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for (let tomb of tombstones) {
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const res = creep.withdraw(tomb, RESOURCE_ENERGY);
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console.log('Withdraw', res);
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}
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}
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|
@ -1,25 +1,21 @@
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import { selectSource } from './common';
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import { harvestEnergyFromTombstone, selectSource } from './common';
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const TARGET_TYPES = [STRUCTURE_EXTENSION, STRUCTURE_SPAWN, STRUCTURE_TOWER];
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interface HarvesterMemory extends CreepMemory {
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sourceId: Id<Source> | undefined;
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}
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enum Action {
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Harvest = 'harvest',
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Charge = 'charge'
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}
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export function runAsHarvester(creep: Creep) {
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const memory = creep.memory as HarvesterMemory;
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const memory = creep.memory as CreepMemory;
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if (memory.action === undefined) {
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memory.action = Action.Harvest;
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}
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if (memory.sourceId === undefined) {
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memory.sourceId = selectSource(creep);
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if (!memory.sourceId) {
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memory.sourceId = selectSource(creep.room);
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}
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switch (memory.action) {
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@ -35,12 +31,14 @@ export function runAsHarvester(creep: Creep) {
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break;
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}
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harvestEnergyFromTombstone(creep);
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switch (memory.action) {
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case Action.Harvest:
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const source = Game.getObjectById(memory.sourceId);
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if (source && creep.harvest(source) === ERR_NOT_IN_RANGE) {
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creep.say('🔄 harvest');
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creep.moveTo(source, { visualizePathStyle: { stroke: '#ffaa00' } });
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creep.moveTo(source, { reusePath: 2, visualizePathStyle: { stroke: '#ffaa00' } });
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}
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break;
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case Action.Charge:
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@ -56,13 +54,13 @@ export function runAsHarvester(creep: Creep) {
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|
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function findTarget(creep: Creep): Structure | undefined {
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for (let type of TARGET_TYPES) {
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const targets = creep.room.find(FIND_STRUCTURES, {
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const target = creep.pos.findClosestByPath(FIND_STRUCTURES, {
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filter: (structure) => {
|
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return structure.structureType === type && structure.store.getFreeCapacity(RESOURCE_ENERGY) > 0;
|
||||
}
|
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});
|
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if (targets.length) {
|
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return targets[0];
|
||||
if (target) {
|
||||
return target;
|
||||
}
|
||||
}
|
||||
return undefined;
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@ -71,7 +69,7 @@ function findTarget(creep: Creep): Structure | undefined {
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function moveEnergyToTarget(creep: Creep, target: Structure) {
|
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if (creep.transfer(target, RESOURCE_ENERGY) === ERR_NOT_IN_RANGE) {
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creep.say('🚛 transfer');
|
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creep.moveTo(target, { visualizePathStyle: { stroke: '#ffffff' } });
|
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creep.moveTo(target, { reusePath: 2, visualizePathStyle: { stroke: '#ffffff' } });
|
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}
|
||||
}
|
||||
|
||||
|
@ -1,8 +1,7 @@
|
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import { selectSource } from './common';
|
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import { harvestEnergyFromTombstone, selectSource } from './common';
|
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|
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interface UpgraderMemory extends CreepMemory {
|
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upgrading: boolean | undefined;
|
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sourceId: Id<Source> | undefined;
|
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}
|
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|
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export function runAsUpgrader(creep: Creep) {
|
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@ -16,10 +15,12 @@ export function runAsUpgrader(creep: Creep) {
|
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memory.upgrading = true;
|
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}
|
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|
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if (memory.sourceId === undefined) {
|
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memory.sourceId = selectSource(creep);
|
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if (!memory.sourceId) {
|
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memory.sourceId = selectSource(creep.room);
|
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}
|
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|
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harvestEnergyFromTombstone(creep);
|
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|
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if (memory.upgrading) {
|
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if (creep.room.controller && creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
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creep.say('⚡ upgrade');
|
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|
137
src/main.ts
137
src/main.ts
@ -3,51 +3,18 @@ import { runAsHarvester } from './creep/harvester';
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import { runAsBuilder } from './creep/builder';
|
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import { runAsUpgrader } from './creep/upgrader';
|
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import { uniqId } from './utils/Identity';
|
||||
|
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function makeName(): string {
|
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return uniqId();
|
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}
|
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|
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enum CreepRole {
|
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HARVESTER = 'harvester',
|
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UPGRADER = 'upgrader',
|
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BUILDER = 'builder'
|
||||
}
|
||||
|
||||
function makeCreep(role: CreepRole, count: number) {
|
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const creeps = Object.values(Game.creeps).filter((c) => c.memory.role === role);
|
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console.log(`Make creep "${role}"`, 'need', count, 'has', creeps.length);
|
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if (creeps.length < count) {
|
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const firstSpawn = _.first(Object.values(Game.spawns));
|
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const name = makeName();
|
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const memory = { role: role } as CreepMemory;
|
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const err = firstSpawn.spawnCreep([WORK, WORK, CARRY, CARRY, MOVE, MOVE], name, { memory });
|
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console.log(`Make creep "${role}"`, 'err', err);
|
||||
}
|
||||
}
|
||||
|
||||
function callHarvestersFromOthers(minHarvCount: number) {
|
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const harvesters = Object.values(Game.creeps).filter((c) => c.memory.role === CreepRole.HARVESTER);
|
||||
if (harvesters.length < minHarvCount) {
|
||||
const others = Object.values(Game.creeps).filter((c) => c.memory.role !== CreepRole.HARVESTER);
|
||||
const required = Math.min(minHarvCount, others.length);
|
||||
console.log('Call harvesters', required);
|
||||
let count = 0;
|
||||
for (let creep of others) {
|
||||
if (count >= required) {
|
||||
break;
|
||||
}
|
||||
count++;
|
||||
creep.memory.role = CreepRole.HARVESTER;
|
||||
}
|
||||
}
|
||||
}
|
||||
import { runTower } from './tower';
|
||||
import * as _ from 'lodash';
|
||||
|
||||
// When compiling TS to JS and bundling with rollup, the line numbers and file names in error messages change
|
||||
// This utility uses source maps to get the line numbers and file names of the original, TS source code
|
||||
export const loop = ErrorMapper.wrapLoop(() => {
|
||||
console.log('');
|
||||
console.log(`Current game tick is ${Game.time}`);
|
||||
console.log(`Current game tick is ${Game.time}, ${Game.cpu.bucket}`);
|
||||
|
||||
for (let room of Object.values(Game.rooms)) {
|
||||
writeRoomInfo(room);
|
||||
}
|
||||
|
||||
// Automatically delete memory of missing creeps
|
||||
for (const name in Memory.creeps) {
|
||||
@ -56,7 +23,7 @@ export const loop = ErrorMapper.wrapLoop(() => {
|
||||
}
|
||||
}
|
||||
|
||||
callHarvestersFromOthers(2);
|
||||
callHarvestersFromOthers(4);
|
||||
|
||||
makeCreep(CreepRole.HARVESTER, 4);
|
||||
makeCreep(CreepRole.UPGRADER, 4);
|
||||
@ -75,4 +42,92 @@ export const loop = ErrorMapper.wrapLoop(() => {
|
||||
runAsBuilder(creep);
|
||||
}
|
||||
}
|
||||
|
||||
for (let room of Object.values(Game.rooms)) {
|
||||
for (let structure of room.find(FIND_MY_STRUCTURES)) {
|
||||
if (structure.structureType === STRUCTURE_TOWER) {
|
||||
runTower(structure);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
function writeRoomInfo(room: Room) {
|
||||
console.log('Room:', room.name, 'energy', room.energyCapacityAvailable, room.energyAvailable);
|
||||
const roads = room.find(FIND_STRUCTURES, {
|
||||
filter: (s) => s.structureType === STRUCTURE_ROAD && s.hits < s.hitsMax
|
||||
});
|
||||
const minRoadHits = _.min(roads.map((r) => r.hits));
|
||||
const structures = room.find(FIND_STRUCTURES, {
|
||||
filter: (s) => s.structureType !== STRUCTURE_ROAD && s.hits < s.hitsMax
|
||||
});
|
||||
const minStructHits = _.min(structures.map((r) => r.hits));
|
||||
console.log('Repairs:', 'roads', minRoadHits, 'structures', minStructHits);
|
||||
}
|
||||
|
||||
function makeName(): string {
|
||||
return uniqId();
|
||||
}
|
||||
|
||||
enum CreepRole {
|
||||
HARVESTER = 'harvester',
|
||||
UPGRADER = 'upgrader',
|
||||
BUILDER = 'builder'
|
||||
}
|
||||
|
||||
function makeCreep(role: CreepRole, count: number) {
|
||||
const creeps = Object.values(Game.creeps).filter((c) => c.memory.role === role);
|
||||
console.log(`Make creep "${role}"`, 'need', count, 'has', creeps.length);
|
||||
if (creeps.length < count) {
|
||||
const firstSpawn = _.first(Object.values(Game.spawns));
|
||||
if (firstSpawn !== undefined) {
|
||||
const capacity = firstSpawn.room.energyCapacityAvailable;
|
||||
const body = selectBody(capacity);
|
||||
const name = makeName();
|
||||
const memory = { role: role, sourceId: '' } as CreepMemory;
|
||||
const err = firstSpawn.spawnCreep(body, name, {
|
||||
memory,
|
||||
directions: [BOTTOM, BOTTOM_RIGHT, RIGHT, BOTTOM_LEFT, LEFT]
|
||||
});
|
||||
console.log(`Make creep "${role}"`, 'body', calcBodyCost(body), 'err', err);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function selectBody(capacity: number): Array<BodyPartConstant> {
|
||||
const bodies = [
|
||||
[WORK, WORK, CARRY, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE, MOVE],
|
||||
[WORK, WORK, CARRY, CARRY, CARRY, MOVE, MOVE, MOVE],
|
||||
[WORK, WORK, CARRY, CARRY, MOVE, MOVE],
|
||||
[WORK, CARRY, CARRY, MOVE, MOVE]
|
||||
];
|
||||
const fallback = [WORK, CARRY, MOVE];
|
||||
for (let body of bodies) {
|
||||
const cost = calcBodyCost(body);
|
||||
if (cost < capacity) {
|
||||
return body;
|
||||
}
|
||||
}
|
||||
return fallback;
|
||||
}
|
||||
|
||||
function calcBodyCost(body: Array<BodyPartConstant>): number {
|
||||
return _.sum(body.map((p) => BODYPART_COST[p]));
|
||||
}
|
||||
|
||||
function callHarvestersFromOthers(minHarvCount: number) {
|
||||
const harvesters = Object.values(Game.creeps).filter((c) => c.memory.role === CreepRole.HARVESTER);
|
||||
const curHarvCount = harvesters.length;
|
||||
if (curHarvCount < minHarvCount) {
|
||||
const others = Object.values(Game.creeps).filter((c) => c.memory.role !== CreepRole.HARVESTER);
|
||||
const required = Math.min(minHarvCount - curHarvCount, others.length);
|
||||
let count = 0;
|
||||
for (let creep of others) {
|
||||
if (count >= required) {
|
||||
break;
|
||||
}
|
||||
count++;
|
||||
creep.memory.role = CreepRole.HARVESTER;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
57
src/tower.ts
Normal file
57
src/tower.ts
Normal file
@ -0,0 +1,57 @@
|
||||
import * as _ from 'lodash';
|
||||
|
||||
const REPAIR_ENERGY_LIMIT = 500;
|
||||
|
||||
export function runTower(tower: StructureTower) {
|
||||
const room = tower.room;
|
||||
const hostiles = room.find(FIND_HOSTILE_CREEPS);
|
||||
if (hostiles.length > 0) {
|
||||
const hostile = _.minBy(hostiles, (h) => h.hits);
|
||||
if (hostile !== undefined) {
|
||||
const res = tower.attack(hostile);
|
||||
console.log('Attack', res);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const creeps = room.find(FIND_MY_CREEPS, {
|
||||
filter: (c) => c.hits < c.hitsMax
|
||||
});
|
||||
if (creeps.length > 0) {
|
||||
const creep = _.minBy(creeps, (c) => c.hits);
|
||||
if (creep !== undefined) {
|
||||
const res = tower.heal(creep);
|
||||
console.log('Heal', res);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Energy only for attack and heal
|
||||
if (tower.store[RESOURCE_ENERGY] < REPAIR_ENERGY_LIMIT) {
|
||||
return;
|
||||
}
|
||||
|
||||
const roads = room.find(FIND_STRUCTURES, {
|
||||
filter: (s) => s.structureType === STRUCTURE_ROAD && s.hits < s.hitsMax
|
||||
});
|
||||
if (roads.length > 0) {
|
||||
const road = _.minBy(roads, (r) => r.hits);
|
||||
if (road !== undefined) {
|
||||
const res = tower.repair(road);
|
||||
console.log('Repair', res);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const structures = room.find(FIND_STRUCTURES, {
|
||||
filter: (s) => s.hits < s.hitsMax
|
||||
});
|
||||
if (structures.length > 0) {
|
||||
const structure = _.minBy(structures, (s) => s.hits);
|
||||
if (structure !== undefined) {
|
||||
const res = tower.repair(structure);
|
||||
console.log('Repair', res);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
8
src/types.d.ts
vendored
8
src/types.d.ts
vendored
@ -11,6 +11,14 @@ interface CreepMemory {
|
||||
* Действие, которое крип будет выполнять.
|
||||
*/
|
||||
action: string | undefined;
|
||||
/**
|
||||
* Идентификатор источника энергии для крипа.
|
||||
*/
|
||||
sourceId: Id<Source> | '';
|
||||
/**
|
||||
* Цель для починки.
|
||||
*/
|
||||
repairTargetId: Id<Structure> | '';
|
||||
room: string;
|
||||
working: boolean;
|
||||
}
|
||||
|
@ -1,15 +1,15 @@
|
||||
// tslint:disable:no-conditional-assignment
|
||||
import { SourceMapConsumer } from 'source-map';
|
||||
import * as _ from 'lodash';
|
||||
|
||||
export class ErrorMapper {
|
||||
// Cache consumer
|
||||
private static _consumer?: SourceMapConsumer;
|
||||
|
||||
public static get consumer(): SourceMapConsumer {
|
||||
if (this._consumer == null) {
|
||||
this._consumer = new SourceMapConsumer(require('main.js.map'));
|
||||
public static async consumer(): Promise<SourceMapConsumer> {
|
||||
if (this._consumer === undefined) {
|
||||
this._consumer = await new SourceMapConsumer(require('main.js.map'));
|
||||
}
|
||||
|
||||
return this._consumer;
|
||||
}
|
||||
|
||||
@ -25,7 +25,7 @@ export class ErrorMapper {
|
||||
* @param {Error | string} error The error or original stack trace
|
||||
* @returns {string} The source-mapped stack trace
|
||||
*/
|
||||
public static sourceMappedStackTrace(error: Error | string): string {
|
||||
public static async sourceMappedStackTrace(error: Error | string): Promise<string> {
|
||||
const stack: string = error instanceof Error ? (error.stack as string) : error;
|
||||
if (this.cache.hasOwnProperty(stack)) {
|
||||
return this.cache[stack];
|
||||
@ -37,7 +37,8 @@ export class ErrorMapper {
|
||||
|
||||
while ((match = re.exec(stack))) {
|
||||
if (match[2] === 'main') {
|
||||
const pos = this.consumer.originalPositionFor({
|
||||
const consumer = await this.consumer();
|
||||
const pos = consumer.originalPositionFor({
|
||||
column: parseInt(match[4], 10),
|
||||
line: parseInt(match[3], 10)
|
||||
});
|
||||
@ -78,7 +79,9 @@ export class ErrorMapper {
|
||||
const message = `Source maps don't work in the simulator - displaying original error`;
|
||||
console.log(`<span style='color:red'>${message}<br>${_.escape(e.stack)}</span>`);
|
||||
} else {
|
||||
console.log(`<span style='color:red'>${_.escape(this.sourceMappedStackTrace(e))}</span>`);
|
||||
this.sourceMappedStackTrace(e).then((s) => {
|
||||
console.log(`<span style='color:red'>${_.escape(s)}</span>`);
|
||||
});
|
||||
}
|
||||
} else {
|
||||
// can't handle it
|
||||
|
Loading…
Reference in New Issue
Block a user