Automatic action resolving with decorators and magic
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@ -1,6 +1,35 @@
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import { Args } from '../Common';
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import { Task } from '../Storage/TaskQueue';
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import { GameState } from '../Storage/GameState';
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import Scheduler from '../Scheduler';
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export default abstract class ActionController {
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abstract async run(args: Args, task: Task);
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const actionMap: { [name: string]: Function | undefined } = {};
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export function registerAction(constructor: Function) {
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console.log('REGISTER ACTION', constructor.name);
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actionMap[constructor.name] = constructor;
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}
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export function createAction(
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name: string,
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state: GameState,
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scheduler: Scheduler
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): ActionController | undefined {
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const storedFunction = actionMap[name];
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if (storedFunction === undefined) {
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return undefined;
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}
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const constructor = (storedFunction as unknown) as typeof ActionController;
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return new constructor(state, scheduler);
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}
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export class ActionController {
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protected state: GameState;
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protected scheduler: Scheduler;
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constructor(state: GameState, scheduler: Scheduler) {
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this.state = state;
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this.scheduler = scheduler;
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}
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async run(args: Args, task: Task) {}
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}
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@ -1,11 +1,10 @@
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import ActionController from './ActionController';
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import { ActionController, registerAction } from './ActionController';
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import { Args } from '../Common';
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import { Task } from '../Storage/TaskQueue';
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import { BuildingQueueFullError } from '../Errors';
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export default class CheckBuildingRemainingTimeAction extends ActionController {
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static NAME = 'check_building_remaining_time';
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@registerAction
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export class CheckBuildingRemainingTimeAction extends ActionController {
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async run(args: Args, task: Task): Promise<any> {
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const timer = jQuery('.buildDuration .timer');
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if (timer.length === 1) {
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@ -1,9 +1,9 @@
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import ActionController from './ActionController';
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import { ActionController, registerAction } from './ActionController';
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import { Args } from '../Common';
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import { Task } from '../Storage/TaskQueue';
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export default class ClickButtonAction extends ActionController {
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static NAME = 'click_button';
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@registerAction
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export class ClickButtonAction extends ActionController {
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async run(args: Args, task: Task): Promise<any> {
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const el = jQuery(args.selector);
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if (el.length === 1) {
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@ -1,16 +1,9 @@
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import ActionController from './ActionController';
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import { ActionController, registerAction } from './ActionController';
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import { Args } from '../Common';
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import { Task } from '../Storage/TaskQueue';
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import Scheduler from '../Scheduler';
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export default class CompleteTaskAction extends ActionController {
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static NAME = 'complete_task';
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private scheduler: Scheduler;
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constructor(scheduler: Scheduler) {
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super();
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this.scheduler = scheduler;
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}
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@registerAction
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export class CompleteTaskAction extends ActionController {
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async run(args: Args, task: Task): Promise<any> {
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this.scheduler.completeTask(task.id);
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}
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@ -1,9 +1,9 @@
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import ActionController from './ActionController';
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import { ActionController, registerAction } from './ActionController';
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import { Args } from '../Common';
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import { Task } from '../Storage/TaskQueue';
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export default class GoToPageAction extends ActionController {
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static NAME = 'go_to_page';
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@registerAction
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export class GoToPageAction extends ActionController {
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async run(args: Args, task: Task): Promise<any> {
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window.location.assign(args.path);
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}
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@ -1,18 +1,10 @@
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import ActionController from './ActionController';
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import { ActionController, registerAction } from './ActionController';
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import { Args } from '../Common';
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import { Task } from '../Storage/TaskQueue';
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import { ActionError } from '../Errors';
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import { GameState } from '../Storage/GameState';
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export default class GrabHeroAttributesAction extends ActionController {
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static NAME = 'grab_hero_attributes';
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private state: GameState;
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constructor(state: GameState) {
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super();
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this.state = state;
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}
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@registerAction
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export class GrabHeroAttributesAction extends ActionController {
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async run(args: Args, task: Task): Promise<any> {
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const healthElement = jQuery(
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'#attributes .attribute.health .powervalue .value'
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@ -1,7 +1,6 @@
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import ActionController from './ActionController';
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import { ActionController, registerAction } from './ActionController';
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import { Args } from '../Common';
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import { Task } from '../Storage/TaskQueue';
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import { GameState } from '../Storage/GameState';
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import { trimPrefix } from '../utils';
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import { AbortTaskError } from '../Errors';
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@ -13,15 +12,8 @@ interface Adventure {
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level: number;
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}
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export default class SendOnAdventureAction extends ActionController {
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static NAME = 'send_on_adventure';
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private state: GameState;
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constructor(state: GameState) {
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super();
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this.state = state;
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}
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@registerAction
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export class SendOnAdventureAction extends ActionController {
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async run(args: Args, task: Task): Promise<any> {
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const adventures = this.findAdventures();
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@ -1,11 +1,10 @@
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import ActionController from './ActionController';
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import { ActionController, registerAction } from './ActionController';
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import { Args } from '../Common';
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import { TryLaterError } from '../Errors';
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import Scheduler from '../Scheduler';
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import { Task } from '../Storage/TaskQueue';
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export default class UpgradeBuildingAction extends ActionController {
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static NAME = 'upgrade_building';
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@registerAction
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export class UpgradeBuildingAction extends ActionController {
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async run(args: Args, task: Task): Promise<any> {
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const btn = jQuery(
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'.upgradeButtonsContainer .section1 button.green.build'
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