Automatic action resolving with decorators and magic

This commit is contained in:
Anton Vakhrushev 2020-04-03 11:54:13 +03:00
parent 54fca1f4f4
commit 29485d233d
13 changed files with 92 additions and 111 deletions

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@ -1,6 +1,35 @@
import { Args } from '../Common';
import { Task } from '../Storage/TaskQueue';
import { GameState } from '../Storage/GameState';
import Scheduler from '../Scheduler';
export default abstract class ActionController {
abstract async run(args: Args, task: Task);
const actionMap: { [name: string]: Function | undefined } = {};
export function registerAction(constructor: Function) {
console.log('REGISTER ACTION', constructor.name);
actionMap[constructor.name] = constructor;
}
export function createAction(
name: string,
state: GameState,
scheduler: Scheduler
): ActionController | undefined {
const storedFunction = actionMap[name];
if (storedFunction === undefined) {
return undefined;
}
const constructor = (storedFunction as unknown) as typeof ActionController;
return new constructor(state, scheduler);
}
export class ActionController {
protected state: GameState;
protected scheduler: Scheduler;
constructor(state: GameState, scheduler: Scheduler) {
this.state = state;
this.scheduler = scheduler;
}
async run(args: Args, task: Task) {}
}

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@ -1,11 +1,10 @@
import ActionController from './ActionController';
import { ActionController, registerAction } from './ActionController';
import { Args } from '../Common';
import { Task } from '../Storage/TaskQueue';
import { BuildingQueueFullError } from '../Errors';
export default class CheckBuildingRemainingTimeAction extends ActionController {
static NAME = 'check_building_remaining_time';
@registerAction
export class CheckBuildingRemainingTimeAction extends ActionController {
async run(args: Args, task: Task): Promise<any> {
const timer = jQuery('.buildDuration .timer');
if (timer.length === 1) {

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@ -1,9 +1,9 @@
import ActionController from './ActionController';
import { ActionController, registerAction } from './ActionController';
import { Args } from '../Common';
import { Task } from '../Storage/TaskQueue';
export default class ClickButtonAction extends ActionController {
static NAME = 'click_button';
@registerAction
export class ClickButtonAction extends ActionController {
async run(args: Args, task: Task): Promise<any> {
const el = jQuery(args.selector);
if (el.length === 1) {

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@ -1,16 +1,9 @@
import ActionController from './ActionController';
import { ActionController, registerAction } from './ActionController';
import { Args } from '../Common';
import { Task } from '../Storage/TaskQueue';
import Scheduler from '../Scheduler';
export default class CompleteTaskAction extends ActionController {
static NAME = 'complete_task';
private scheduler: Scheduler;
constructor(scheduler: Scheduler) {
super();
this.scheduler = scheduler;
}
@registerAction
export class CompleteTaskAction extends ActionController {
async run(args: Args, task: Task): Promise<any> {
this.scheduler.completeTask(task.id);
}

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@ -1,9 +1,9 @@
import ActionController from './ActionController';
import { ActionController, registerAction } from './ActionController';
import { Args } from '../Common';
import { Task } from '../Storage/TaskQueue';
export default class GoToPageAction extends ActionController {
static NAME = 'go_to_page';
@registerAction
export class GoToPageAction extends ActionController {
async run(args: Args, task: Task): Promise<any> {
window.location.assign(args.path);
}

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@ -1,18 +1,10 @@
import ActionController from './ActionController';
import { ActionController, registerAction } from './ActionController';
import { Args } from '../Common';
import { Task } from '../Storage/TaskQueue';
import { ActionError } from '../Errors';
import { GameState } from '../Storage/GameState';
export default class GrabHeroAttributesAction extends ActionController {
static NAME = 'grab_hero_attributes';
private state: GameState;
constructor(state: GameState) {
super();
this.state = state;
}
@registerAction
export class GrabHeroAttributesAction extends ActionController {
async run(args: Args, task: Task): Promise<any> {
const healthElement = jQuery(
'#attributes .attribute.health .powervalue .value'

View File

@ -1,7 +1,6 @@
import ActionController from './ActionController';
import { ActionController, registerAction } from './ActionController';
import { Args } from '../Common';
import { Task } from '../Storage/TaskQueue';
import { GameState } from '../Storage/GameState';
import { trimPrefix } from '../utils';
import { AbortTaskError } from '../Errors';
@ -13,15 +12,8 @@ interface Adventure {
level: number;
}
export default class SendOnAdventureAction extends ActionController {
static NAME = 'send_on_adventure';
private state: GameState;
constructor(state: GameState) {
super();
this.state = state;
}
@registerAction
export class SendOnAdventureAction extends ActionController {
async run(args: Args, task: Task): Promise<any> {
const adventures = this.findAdventures();

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@ -1,11 +1,10 @@
import ActionController from './ActionController';
import { ActionController, registerAction } from './ActionController';
import { Args } from '../Common';
import { TryLaterError } from '../Errors';
import Scheduler from '../Scheduler';
import { Task } from '../Storage/TaskQueue';
export default class UpgradeBuildingAction extends ActionController {
static NAME = 'upgrade_building';
@registerAction
export class UpgradeBuildingAction extends ActionController {
async run(args: Args, task: Task): Promise<any> {
const btn = jQuery(
'.upgradeButtonsContainer .section1 button.green.build'

View File

@ -1,25 +1,18 @@
import { markPage, sleepShort, timestamp } from './utils';
import UpgradeBuildingTask from './Task/UpgradeBuildingTask';
import UpgradeBuildingAction from './Action/UpgradeBuildingAction';
import {
AbortTaskError,
BuildingQueueFullError,
TryLaterError,
} from './Errors';
import { TaskQueue, TaskList, Task, TaskId } from './Storage/TaskQueue';
import { Task, TaskId, TaskList, TaskQueue } from './Storage/TaskQueue';
import ActionQueue from './Storage/ActionQueue';
import { Args, Command } from './Common';
import TaskQueueRenderer from './TaskQueueRenderer';
import ActionController from './Action/ActionController';
import { ActionController, createAction } from './Action/ActionController';
import TaskController from './Task/TaskController';
import GoToPageAction from './Action/GoToPageAction';
import CheckBuildingRemainingTimeAction from './Action/CheckBuildingRemainingTimeAction';
import SendOnAdventureTask from './Task/SendOnAdventureTask';
import GrabHeroAttributesAction from './Action/GrabHeroAttributesAction';
import { GameState } from './Storage/GameState';
import CompleteTaskAction from './Action/CompleteTaskAction';
import SendOnAdventureAction from './Action/SendOnAdventureAction';
import ClickButtonAction from './Action/ClickButtonAction';
export default class Scheduler {
private readonly version: string;
@ -91,7 +84,12 @@ export default class Scheduler {
private async processTaskCommand(task: Task) {
const taskController = this.createTaskControllerByName(task.cmd.name);
this.log('PROCESS TASK', task.cmd.name, task, taskController);
this.log(
'PROCESS TASK',
taskController?.constructor.name,
task,
taskController
);
if (taskController) {
taskController.run(task);
}
@ -99,7 +97,11 @@ export default class Scheduler {
private async processActionCommand(cmd: Command, task: Task) {
const actionController = this.createActionControllerByName(cmd.name);
this.log('PROCESS ACTION', cmd.name, actionController);
this.log(
'PROCESS ACTION',
actionController?.constructor.name,
actionController
);
if (actionController) {
await this.runAction(actionController, cmd.args, task);
}
@ -136,31 +138,14 @@ export default class Scheduler {
}
private createActionControllerByName(
actonName: string
actionName: string
): ActionController | undefined {
if (actonName === GoToPageAction.NAME) {
return new GoToPageAction();
const action = createAction(actionName, this.gameState, this);
if (!action) {
this.logError('ACTION NOT FOUND', actionName);
return undefined;
}
if (actonName === ClickButtonAction.NAME) {
return new ClickButtonAction();
}
if (actonName === CompleteTaskAction.NAME) {
return new CompleteTaskAction(this);
}
if (actonName === UpgradeBuildingAction.NAME) {
return new UpgradeBuildingAction();
}
if (actonName === CheckBuildingRemainingTimeAction.NAME) {
return new CheckBuildingRemainingTimeAction();
}
if (actonName === GrabHeroAttributesAction.NAME) {
return new GrabHeroAttributesAction(this.gameState);
}
if (actonName === SendOnAdventureAction.NAME) {
return new SendOnAdventureAction(this.gameState);
}
this.logError('ACTION NOT FOUND', actonName);
return undefined;
return action;
}
private async runAction(action: ActionController, args: Args, task: Task) {

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@ -2,11 +2,11 @@ import Scheduler from '../Scheduler';
import { Args, Command } from '../Common';
import { Task } from '../Storage/TaskQueue';
import TaskController from './TaskController';
import GoToPageAction from '../Action/GoToPageAction';
import GrabHeroAttributesAction from '../Action/GrabHeroAttributesAction';
import CompleteTaskAction from '../Action/CompleteTaskAction';
import SendOnAdventureAction from '../Action/SendOnAdventureAction';
import ClickButtonAction from '../Action/ClickButtonAction';
import { GoToPageAction } from '../Action/GoToPageAction';
import { GrabHeroAttributesAction } from '../Action/GrabHeroAttributesAction';
import { CompleteTaskAction } from '../Action/CompleteTaskAction';
import { SendOnAdventureAction } from '../Action/SendOnAdventureAction';
import { ClickButtonAction } from '../Action/ClickButtonAction';
export default class SendOnAdventureTask extends TaskController {
static NAME = 'send_on_adventure';
@ -17,25 +17,21 @@ export default class SendOnAdventureTask extends TaskController {
this.scheduler = scheduler;
}
name(): string {
return SendOnAdventureTask.NAME;
}
run(task: Task) {
const args: Args = { ...task.cmd.args, taskId: task.id };
this.scheduler.scheduleActions([
new Command(GoToPageAction.NAME, { ...args, path: 'hero.php' }),
new Command(GrabHeroAttributesAction.NAME, args),
new Command(GoToPageAction.NAME, {
new Command(GoToPageAction.name, { ...args, path: 'hero.php' }),
new Command(GrabHeroAttributesAction.name, args),
new Command(GoToPageAction.name, {
...args,
path: '/hero.php?t=3',
}),
new Command(SendOnAdventureAction.NAME, args),
new Command(ClickButtonAction.NAME, {
new Command(SendOnAdventureAction.name, args),
new Command(ClickButtonAction.name, {
...args,
selector: '.adventureSendButton button',
}),
new Command(CompleteTaskAction.NAME, args),
new Command(CompleteTaskAction.name, args),
]);
}
}

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@ -1,6 +1,5 @@
import { Task } from '../Storage/TaskQueue';
export default abstract class TaskController {
abstract name(): string;
abstract run(task: Task);
}

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@ -1,11 +1,11 @@
import Scheduler from '../Scheduler';
import UpgradeBuildingAction from '../Action/UpgradeBuildingAction';
import { UpgradeBuildingAction } from '../Action/UpgradeBuildingAction';
import { Args, Command } from '../Common';
import { Task } from '../Storage/TaskQueue';
import TaskController from './TaskController';
import GoToPageAction from '../Action/GoToPageAction';
import CheckBuildingRemainingTimeAction from '../Action/CheckBuildingRemainingTimeAction';
import CompleteTaskAction from '../Action/CompleteTaskAction';
import { GoToPageAction } from '../Action/GoToPageAction';
import { CheckBuildingRemainingTimeAction } from '../Action/CheckBuildingRemainingTimeAction';
import { CompleteTaskAction } from '../Action/CompleteTaskAction';
export default class UpgradeBuildingTask extends TaskController {
static NAME = 'upgrade_building';
@ -16,22 +16,18 @@ export default class UpgradeBuildingTask extends TaskController {
this.scheduler = scheduler;
}
name(): string {
return UpgradeBuildingTask.NAME;
}
run(task: Task) {
console.log('RUN', UpgradeBuildingTask.NAME, 'with', task);
const args: Args = { ...task.cmd.args, taskId: task.id };
this.scheduler.scheduleActions([
new Command(GoToPageAction.NAME, { ...args, path: '/dorf1.php' }),
new Command(CheckBuildingRemainingTimeAction.NAME, args),
new Command(GoToPageAction.NAME, {
new Command(GoToPageAction.name, { ...args, path: '/dorf1.php' }),
new Command(CheckBuildingRemainingTimeAction.name, args),
new Command(GoToPageAction.name, {
...args,
path: '/build.php?id=' + args.id,
}),
new Command(UpgradeBuildingAction.NAME, args),
new Command(CompleteTaskAction.NAME, args),
new Command(UpgradeBuildingAction.name, args),
new Command(CompleteTaskAction.name, args),
]);
}
}

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@ -1,6 +1,7 @@
{
"compilerOptions": {
"allowJs": true,
"experimentalDecorators": true,
"isolatedModules": true,
"module": "commonjs",
"outDir": "./dist",