Simplify work with errors
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@ -31,12 +31,12 @@ export class ActionController {
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ensureSameVillage(args: Args, task: Task) {
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let villageId = args.villageId;
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if (villageId === undefined) {
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throw new ActionError(task.id, 'Undefined village id');
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throw new ActionError('Undefined village id');
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}
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const activeVillageId = grabActiveVillageId();
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if (villageId !== activeVillageId) {
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throw new TryLaterError(task.id, aroundMinutes(1), 'Not same village');
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throw new TryLaterError(aroundMinutes(1), 'Not same village');
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}
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}
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}
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@ -12,14 +12,14 @@ export class BuildBuildingAction extends ActionController {
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const buildTypeId = args.buildTypeId;
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if (buildTypeId === undefined) {
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throw new ActionError(task.id, 'Undefined build type id');
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throw new ActionError('Undefined build type id');
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}
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try {
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clickBuildButton(buildTypeId);
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} catch (e) {
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if (e instanceof GrabError) {
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throw new TryLaterError(task.id, aroundMinutes(5), 'No upgrade button, try later');
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throw new TryLaterError(aroundMinutes(5), 'No upgrade button, try later');
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}
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throw e;
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}
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@ -10,7 +10,7 @@ export class CheckBuildingRemainingTimeAction extends ActionController {
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async run(args: Args, task: Task): Promise<any> {
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const info = this.grabBuildingQueueInfoOrDefault();
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if (info.seconds > 0) {
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throw new TryLaterError(task.id, info.seconds + 1, 'Building queue is full');
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throw new TryLaterError(info.seconds + 1, 'Building queue is full');
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}
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}
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@ -37,7 +37,7 @@ export class SendOnAdventureAction extends ActionController {
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this.checkConfig(easiest, Number(hero.health));
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}
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throw new AbortTaskError(task.id, 'No suitable adventure');
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throw new AbortTaskError('No suitable adventure');
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}
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private checkConfig(adventure: Adventure, health: number) {
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@ -7,50 +7,50 @@ import { getNumber, toNumber } from '../utils';
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@registerAction
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export class TrainTrooperAction extends ActionController {
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async run(args: Args, task: Task): Promise<any> {
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const troopId = this.getTroopId(args, task);
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const trainCount = this.getTrainCount(args, task);
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const troopId = this.getTroopId(args);
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const trainCount = this.getTrainCount(args);
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const block = jQuery(`#nonFavouriteTroops .innerTroopWrapper.troop${troopId}`);
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if (block.length !== 1) {
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throw new ActionError(task.id, `Troop block not found`);
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throw new ActionError(`Troop block not found`);
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}
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const countLink = block.find('.cta a');
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if (countLink.length !== 1) {
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throw new ActionError(task.id, `Link with max count not found`);
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throw new ActionError(`Link with max count not found`);
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}
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const maxCount = getNumber(countLink.text());
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if (maxCount < trainCount) {
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throw new TryLaterError(task.id, 20 * 60, `Max count ${maxCount} less then need ${trainCount}`);
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throw new TryLaterError(20 * 60, `Max count ${maxCount} less then need ${trainCount}`);
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}
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const input = block.find(`input[name="t${troopId}"]`);
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if (input.length !== 1) {
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throw new ActionError(task.id, `Input element not found`);
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throw new ActionError(`Input element not found`);
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}
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const trainButton = jQuery('.startTraining.green').first();
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if (trainButton.length !== 1) {
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throw new ActionError(task.id, 'Train button not found');
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throw new ActionError('Train button not found');
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}
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input.val(trainCount);
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trainButton.trigger('click');
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}
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private getTroopId(args: Args, task: Task): number {
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private getTroopId(args: Args): number {
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const troopId = toNumber(args.troopId);
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if (troopId === undefined) {
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throw new ActionError(task.id, `Troop id must be a number, given "${args.troopId}"`);
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throw new ActionError(`Troop id must be a number, given "${args.troopId}"`);
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}
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return troopId;
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}
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private getTrainCount(args: Args, task: Task): number {
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private getTrainCount(args: Args): number {
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const trainCount = toNumber(args.trainCount);
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if (trainCount === undefined) {
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throw new ActionError(task.id, `Train count must be a number, given "${args.trainCount}"`);
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throw new ActionError(`Train count must be a number, given "${args.trainCount}"`);
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}
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return trainCount;
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}
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@ -14,7 +14,7 @@ export class UpgradeBuildingAction extends ActionController {
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clickUpgradeButton();
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} catch (e) {
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if (e instanceof GrabError) {
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throw new TryLaterError(task.id, aroundMinutes(5), 'No upgrade button, try later');
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throw new TryLaterError(aroundMinutes(5), 'No upgrade button, try later');
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}
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throw e;
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}
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@ -1,8 +1,7 @@
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import { ActionController, registerAction } from './ActionController';
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import { Args } from '../Command';
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import { ActionError, GrabError, TryLaterError } from '../Errors';
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import { ActionError, TryLaterError } from '../Errors';
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import { Task } from '../Queue/TaskQueue';
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import { clickUpgradeButton } from '../Page/BuildingPage';
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import { grabResourceDeposits } from '../Page/SlotBlock';
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import { UpgradeBuildingTask } from '../Task/UpgradeBuildingTask';
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import { ResourceDeposit } from '../Game';
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@ -13,7 +12,7 @@ export class UpgradeResourceToLevel extends ActionController {
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async run(args: Args, task: Task): Promise<any> {
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const deposits = grabResourceDeposits();
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if (deposits.length === 0) {
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throw new ActionError(task.id, 'No deposits');
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throw new ActionError('No deposits');
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}
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const villageId = args.villageId;
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@ -39,13 +38,13 @@ export class UpgradeResourceToLevel extends ActionController {
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const notUpgraded = deposits.sort((x, y) => x.level - y.level).filter(isDepositTaskNotInQueue);
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if (notUpgraded.length === 0) {
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throw new TryLaterError(task.id, aroundMinutes(10), 'No available deposits');
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throw new TryLaterError(aroundMinutes(10), 'No available deposits');
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}
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for (let dep of notUpgraded) {
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this.scheduler.scheduleTask(UpgradeBuildingTask.name, { villageId, buildId: dep.buildId });
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}
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throw new TryLaterError(task.id, aroundMinutes(10), 'Sleep for next round');
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throw new TryLaterError(aroundMinutes(10), 'Sleep for next round');
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}
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}
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