Fix insert build tasks, so order is matter

This commit is contained in:
2020-04-18 15:33:32 +03:00
parent db16c54137
commit 57ccf14553
11 changed files with 134 additions and 26 deletions

View File

@ -1,13 +1,14 @@
import { ActionController, registerAction } from './ActionController';
import { Args } from '../Common';
import { Task } from '../Storage/TaskQueue';
import { BuildingQueueFullError } from '../Errors';
import { BuildingQueueFullError, GrabError } from '../Errors';
import { grabActiveVillageId, grabBuildingQueueInfo } from '../Page/VillageBlock';
import { BuildingQueueInfo } from '../Game';
@registerAction
export class CheckBuildingRemainingTimeAction extends ActionController {
async run(args: Args, task: Task): Promise<any> {
const info = grabBuildingQueueInfo();
const info = this.grabBuildingQueueInfoOrDefault();
if (info.seconds > 0) {
throw new BuildingQueueFullError(
task.id,
@ -17,4 +18,15 @@ export class CheckBuildingRemainingTimeAction extends ActionController {
);
}
}
private grabBuildingQueueInfoOrDefault() {
try {
return grabBuildingQueueInfo();
} catch (e) {
if (e instanceof GrabError) {
return new BuildingQueueInfo(0);
}
throw e;
}
}
}

View File

@ -6,6 +6,7 @@ import { clickUpgradeButton } from '../Page/BuildingPage';
import { grabResourceDeposits } from '../Page/SlotBlock';
import { UpgradeBuildingTask } from '../Task/UpgradeBuildingTask';
import { ResourceDeposit } from '../Game';
import { aroundMinutes } from '../utils';
@registerAction
export class UpgradeResourceToLevel extends ActionController {
@ -35,19 +36,16 @@ export class UpgradeResourceToLevel extends ActionController {
task.args.buildId === dep.buildId
);
const available = deposits
.sort((x, y) => x.level - y.level)
.filter(dep => dep.ready)
.filter(isDepositTaskNotInQueue);
const notUpgraded = deposits.sort((x, y) => x.level - y.level).filter(isDepositTaskNotInQueue);
if (available.length === 0) {
throw new TryLaterError(task.id, 10 * 60, 'No available deposits');
if (notUpgraded.length === 0) {
throw new TryLaterError(task.id, aroundMinutes(10), 'No available deposits');
}
const targetDep = available[0];
for (let dep of notUpgraded) {
this.scheduler.scheduleTask(UpgradeBuildingTask.name, { villageId, buildId: dep.buildId });
}
this.scheduler.scheduleTask(UpgradeBuildingTask.name, { villageId, buildId: targetDep.buildId });
throw new TryLaterError(task.id, 20 * 60, 'Sleep for next round');
throw new TryLaterError(task.id, aroundMinutes(10), 'Sleep for next round');
}
}