Improve hero balance
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		| @@ -38,19 +38,20 @@ export class BalanceHeroResourcesAction extends ActionController { | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private getRequirements(heroVillageId) { | ||||
|     private getRequirements(heroVillageId): Resources { | ||||
|         const resources = grabResources(); | ||||
|         const requiredResources = this.scheduler.getVillageRequiredResources(heroVillageId); | ||||
|         const totalRequiredResources = this.scheduler.getTotalVillageRequiredResources(heroVillageId); | ||||
|  | ||||
|         console.log('RESOURCES', resources); | ||||
|         console.log('REQUIRED', requiredResources); | ||||
|  | ||||
|         if (requiredResources) { | ||||
|         if (requiredResources.gt(resources)) { | ||||
|             return requiredResources.sub(resources); | ||||
|         } | ||||
|  | ||||
|         const storage = grabResourceStorage(); | ||||
|         if (totalRequiredResources.gt(resources)) { | ||||
|             return totalRequiredResources.sub(resources); | ||||
|         } | ||||
|  | ||||
|         const storage = grabResourceStorage(); | ||||
|         return Resources.fromStorage(storage).sub(resources); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -200,10 +200,10 @@ class VillageController { | ||||
|         this.clay_hour = performance.clay; | ||||
|         this.iron_hour = performance.iron; | ||||
|         this.crop_hour = performance.crop; | ||||
|         this.lumber_need = requiredResources && requiredResources.lumber; | ||||
|         this.clay_need = requiredResources && requiredResources.clay; | ||||
|         this.iron_need = requiredResources && requiredResources.iron; | ||||
|         this.crop_need = requiredResources && requiredResources.crop; | ||||
|         this.lumber_need = requiredResources.lumber; | ||||
|         this.clay_need = requiredResources.clay; | ||||
|         this.iron_need = requiredResources.iron; | ||||
|         this.crop_need = requiredResources.crop; | ||||
|         this.lumber_total_need = totalRequiredResources.lumber; | ||||
|         this.clay_total_need = totalRequiredResources.clay; | ||||
|         this.iron_total_need = totalRequiredResources.iron; | ||||
| @@ -221,11 +221,7 @@ class VillageController { | ||||
|         return this.timeToResources(this.totalRequiredResources); | ||||
|     } | ||||
|  | ||||
|     private timeToResources(resources: Resources | undefined): number { | ||||
|         if (resources === undefined) { | ||||
|             return -2; | ||||
|         } | ||||
|  | ||||
|     private timeToResources(resources: Resources): number { | ||||
|         const time_to_lumber = this.timeToRes(this.resources.lumber, resources.lumber, this.performance.lumber); | ||||
|  | ||||
|         const time_to_clay = this.timeToRes(this.resources.clay, resources.clay, this.performance.clay); | ||||
|   | ||||
| @@ -145,10 +145,7 @@ export default { | ||||
|     }, | ||||
|     secondsToRequiredTime(value) { | ||||
|       if (value === -1) { | ||||
|         return '-'; | ||||
|       } | ||||
|       if (value === -2) { | ||||
|         return ''; | ||||
|         return 'never'; | ||||
|       } | ||||
|       return this.secondsToTime(value); | ||||
|     }, | ||||
|   | ||||
							
								
								
									
										24
									
								
								src/Game.ts
									
									
									
									
									
								
							
							
						
						
									
										24
									
								
								src/Game.ts
									
									
									
									
									
								
							| @@ -37,10 +37,10 @@ export class Resources implements ResourcesInterface { | ||||
|     readonly crop: number; | ||||
|  | ||||
|     constructor(lumber: number, clay: number, iron: number, crop: number) { | ||||
|         this.lumber = lumber; | ||||
|         this.clay = clay; | ||||
|         this.iron = iron; | ||||
|         this.crop = crop; | ||||
|         this.lumber = Math.floor(lumber); | ||||
|         this.clay = Math.floor(clay); | ||||
|         this.iron = Math.floor(iron); | ||||
|         this.crop = Math.floor(crop); | ||||
|     } | ||||
|  | ||||
|     static fromObject(obj: ResourcesInterface): Resources { | ||||
| @@ -93,6 +93,22 @@ export class Resources implements ResourcesInterface { | ||||
|             this.crop - other.crop | ||||
|         ); | ||||
|     } | ||||
|  | ||||
|     lt(other: Resources): boolean { | ||||
|         return this.lumber < other.lumber && this.clay < other.clay && this.iron < other.iron && this.crop < other.crop; | ||||
|     } | ||||
|  | ||||
|     gt(other: Resources): boolean { | ||||
|         return this.lumber > other.lumber && this.clay > other.clay && this.iron > other.iron && this.crop > other.crop; | ||||
|     } | ||||
|  | ||||
|     lte(other: Resources): boolean { | ||||
|         return !this.gt(other); | ||||
|     } | ||||
|  | ||||
|     gte(other: Resources): boolean { | ||||
|         return !this.lt(other); | ||||
|     } | ||||
| } | ||||
|  | ||||
| export class ResourceStorage { | ||||
|   | ||||
| @@ -118,13 +118,13 @@ export class Scheduler { | ||||
|         this.actionQueue.clear(); | ||||
|     } | ||||
|  | ||||
|     getVillageRequiredResources(villageId): Resources | undefined { | ||||
|     getVillageRequiredResources(villageId): Resources { | ||||
|         const tasks = this.taskQueue.seeItems().filter(t => sameVillage(villageId, t.args) && t.args.resources); | ||||
|         const first = tasks.shift(); | ||||
|         if (first && first.args.resources) { | ||||
|             return Resources.fromObject(first.args.resources); | ||||
|         } | ||||
|         return undefined; | ||||
|         return new Resources(0, 0, 0, 0); | ||||
|     } | ||||
|  | ||||
|     getTotalVillageRequiredResources(villageId): Resources { | ||||
|   | ||||
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