Improve hero balance
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217b653e5b
commit
5c39aefed0
@ -38,19 +38,20 @@ export class BalanceHeroResourcesAction extends ActionController {
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}
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}
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private getRequirements(heroVillageId) {
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private getRequirements(heroVillageId): Resources {
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const resources = grabResources();
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const requiredResources = this.scheduler.getVillageRequiredResources(heroVillageId);
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const totalRequiredResources = this.scheduler.getTotalVillageRequiredResources(heroVillageId);
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console.log('RESOURCES', resources);
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console.log('REQUIRED', requiredResources);
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if (requiredResources) {
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if (requiredResources.gt(resources)) {
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return requiredResources.sub(resources);
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}
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const storage = grabResourceStorage();
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if (totalRequiredResources.gt(resources)) {
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return totalRequiredResources.sub(resources);
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}
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const storage = grabResourceStorage();
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return Resources.fromStorage(storage).sub(resources);
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}
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}
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@ -200,10 +200,10 @@ class VillageController {
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this.clay_hour = performance.clay;
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this.iron_hour = performance.iron;
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this.crop_hour = performance.crop;
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this.lumber_need = requiredResources && requiredResources.lumber;
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this.clay_need = requiredResources && requiredResources.clay;
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this.iron_need = requiredResources && requiredResources.iron;
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this.crop_need = requiredResources && requiredResources.crop;
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this.lumber_need = requiredResources.lumber;
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this.clay_need = requiredResources.clay;
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this.iron_need = requiredResources.iron;
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this.crop_need = requiredResources.crop;
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this.lumber_total_need = totalRequiredResources.lumber;
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this.clay_total_need = totalRequiredResources.clay;
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this.iron_total_need = totalRequiredResources.iron;
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@ -221,11 +221,7 @@ class VillageController {
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return this.timeToResources(this.totalRequiredResources);
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}
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private timeToResources(resources: Resources | undefined): number {
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if (resources === undefined) {
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return -2;
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}
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private timeToResources(resources: Resources): number {
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const time_to_lumber = this.timeToRes(this.resources.lumber, resources.lumber, this.performance.lumber);
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const time_to_clay = this.timeToRes(this.resources.clay, resources.clay, this.performance.clay);
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@ -145,10 +145,7 @@ export default {
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},
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secondsToRequiredTime(value) {
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if (value === -1) {
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return '-';
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}
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if (value === -2) {
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return '';
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return 'never';
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}
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return this.secondsToTime(value);
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},
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24
src/Game.ts
24
src/Game.ts
@ -37,10 +37,10 @@ export class Resources implements ResourcesInterface {
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readonly crop: number;
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constructor(lumber: number, clay: number, iron: number, crop: number) {
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this.lumber = lumber;
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this.clay = clay;
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this.iron = iron;
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this.crop = crop;
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this.lumber = Math.floor(lumber);
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this.clay = Math.floor(clay);
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this.iron = Math.floor(iron);
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this.crop = Math.floor(crop);
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}
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static fromObject(obj: ResourcesInterface): Resources {
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@ -93,6 +93,22 @@ export class Resources implements ResourcesInterface {
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this.crop - other.crop
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);
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}
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lt(other: Resources): boolean {
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return this.lumber < other.lumber && this.clay < other.clay && this.iron < other.iron && this.crop < other.crop;
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}
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gt(other: Resources): boolean {
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return this.lumber > other.lumber && this.clay > other.clay && this.iron > other.iron && this.crop > other.crop;
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}
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lte(other: Resources): boolean {
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return !this.gt(other);
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}
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gte(other: Resources): boolean {
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return !this.lt(other);
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}
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}
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export class ResourceStorage {
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@ -118,13 +118,13 @@ export class Scheduler {
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this.actionQueue.clear();
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}
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getVillageRequiredResources(villageId): Resources | undefined {
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getVillageRequiredResources(villageId): Resources {
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const tasks = this.taskQueue.seeItems().filter(t => sameVillage(villageId, t.args) && t.args.resources);
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const first = tasks.shift();
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if (first && first.args.resources) {
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return Resources.fromObject(first.args.resources);
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}
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return undefined;
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return new Resources(0, 0, 0, 0);
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}
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getTotalVillageRequiredResources(villageId): Resources {
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