Fix training units
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		| @@ -7,3 +7,4 @@ export const QUARTERS_ID = 19; | ||||
| export const HORSE_STABLE_ID = 20; | ||||
| export const GUILD_HALL_ID = 24; | ||||
| export const EMBASSY_ID = 25; | ||||
| export const PALACE_ID = 26; | ||||
|   | ||||
| @@ -9,7 +9,7 @@ import { BuildBuildingTask } from '../Task/BuildBuildingTask'; | ||||
| import { Resources } from '../Core/Resources'; | ||||
| import { Coordinates } from '../Core/Village'; | ||||
| import { SendResourcesTask } from '../Task/SendResourcesTask'; | ||||
| import { EMBASSY_ID, HORSE_STABLE_ID, QUARTERS_ID } from '../Core/Buildings'; | ||||
| import { EMBASSY_ID, HORSE_STABLE_ID, PALACE_ID, QUARTERS_ID } from '../Core/Buildings'; | ||||
| import { BuildingPageAttributes, isForgePage, isGuildHallPage, isMarketSendResourcesPage } from './PageDetectors'; | ||||
| import { createTrainTroopButtons } from './BuildingPage/TrooperPage'; | ||||
| import { createSendResourcesButton } from './BuildingPage/MarketPage'; | ||||
| @@ -51,6 +51,10 @@ export class BuildingPageController { | ||||
|             createTrainTroopButtons((troopId, res, count) => this.onScheduleTrainTroopers(troopId, res, count)); | ||||
|         } | ||||
|  | ||||
|         if (buildTypeId === PALACE_ID && sheetId === 1) { | ||||
|             createTrainTroopButtons((troopId, res, count) => this.onScheduleTrainTroopers(troopId, res, count)); | ||||
|         } | ||||
|  | ||||
|         if (isMarketSendResourcesPage()) { | ||||
|             createSendResourcesButton((res, crd, scale) => this.onSendResources(res, crd, scale)); | ||||
|         } | ||||
|   | ||||
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