Add resource performance values

This commit is contained in:
2020-04-17 22:00:47 +03:00
parent 1ce79092bd
commit 8ef3c60d46
8 changed files with 174 additions and 42 deletions

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@ -0,0 +1,17 @@
import * as URLParse from 'url-parse';
import { StateGrabber } from './StateGrabber';
import { grabActiveVillageId, grabResourcesPerformance } from '../Page/VillageBlock';
import { VillageState } from './VillageState';
export class ResourcePerformanceGrabber extends StateGrabber {
grab(): void {
const p = new URLParse(window.location.href, true);
if (p.pathname !== '/dorf1.php') {
return;
}
const villageId = grabActiveVillageId();
const state = new VillageState(villageId);
state.storeResourcesPerformance(grabResourcesPerformance());
}
}

View File

@ -1,12 +1,14 @@
import { StateGrabber } from './StateGrabber';
import { ResourceGrabber } from './ResourceGrabber';
import { ResourcePerformanceGrabber } from './ResourcePerformanceGrabber';
export class StateGrabberManager {
private grabbers: Array<StateGrabber> = [];
private readonly grabbers: Array<StateGrabber> = [];
constructor() {
this.grabbers = [];
this.grabbers.push(new ResourceGrabber());
this.grabbers.push(new ResourcePerformanceGrabber());
}
grab() {

View File

@ -1,6 +1,10 @@
import { DataStorage } from '../Storage/DataStorage';
import { Resources, ResourceStorage } from '../Game';
const RESOURCES_KEY = 'res';
const CAPACITY_KEY = 'cap';
const PERFORMANCE_KEY = 'perf';
export class VillageState {
private storage: DataStorage;
constructor(villageId: number) {
@ -8,22 +12,32 @@ export class VillageState {
}
storeResources(resources: Resources) {
this.storage.set('res', resources);
this.storage.set(RESOURCES_KEY, resources);
}
getResources(): Resources {
let plain = this.storage.get('res');
let plain = this.storage.get(RESOURCES_KEY);
let res = new Resources(0, 0, 0, 0);
return Object.assign(res, plain) as Resources;
}
storeResourceStorage(storage: ResourceStorage) {
this.storage.set('cap', storage);
this.storage.set(CAPACITY_KEY, storage);
}
getResourceStorage(): ResourceStorage {
let plain = this.storage.get('res');
let plain = this.storage.get(CAPACITY_KEY);
let res = new ResourceStorage(0, 0);
return Object.assign(res, plain) as ResourceStorage;
}
storeResourcesPerformance(resources: Resources) {
this.storage.set(PERFORMANCE_KEY, resources);
}
getResourcesPerformance(): Resources {
let plain = this.storage.get(PERFORMANCE_KEY);
let res = new Resources(0, 0, 0, 0);
return Object.assign(res, plain) as Resources;
}
}