Refactoring task errors
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@ -1,15 +1,13 @@
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import { ActionController, registerAction } from './ActionController';
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import { AbortTaskError } from '../Errors';
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import { AbortTaskError, taskError } from '../Errors';
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import { Args } from '../Queue/Args';
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import { Task } from '../Queue/TaskProvider';
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@registerAction
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export class ClickButtonAction extends ActionController {
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async run(args: Args, task: Task): Promise<any> {
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if (!args.selector) {
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throw new AbortTaskError('No selector');
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}
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const el = jQuery(args.selector);
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const selector = args.selector || taskError('No selector');
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const el = jQuery(selector);
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if (el.length === 1) {
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console.log('CLICK BUTTON', el);
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el.trigger('click');
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@ -1,14 +1,12 @@
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import { ActionController, registerAction } from './ActionController';
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import { AbortTaskError } from '../Errors';
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import { taskError } from '../Errors';
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import { Args } from '../Queue/Args';
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import { Task } from '../Queue/TaskProvider';
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@registerAction
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export class GoToPageAction extends ActionController {
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async run(args: Args, task: Task): Promise<any> {
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if (!args.path) {
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throw new AbortTaskError('No path');
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}
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window.location.assign(args.path);
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const path = args.path || taskError('Empty path');
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window.location.assign(path);
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}
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}
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@ -1,5 +1,5 @@
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import { ActionController, registerAction } from './ActionController';
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import { AbortTaskError, ActionError, TryLaterError } from '../Errors';
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import { AbortTaskError, ActionError, taskError, TryLaterError } from '../Errors';
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import { grabResourceDeposits } from '../Page/SlotBlock';
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import { UpgradeBuildingTask } from '../Task/UpgradeBuildingTask';
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import { ResourceDeposit } from '../Game';
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@ -15,10 +15,7 @@ export class UpgradeResourceToLevel extends ActionController {
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throw new ActionError('No deposits');
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}
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const villageId = args.villageId;
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if (villageId === undefined) {
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throw new AbortTaskError('No village id');
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}
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const villageId = args.villageId || taskError('No village id');
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const requiredLevel = getNumber(args.level);
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