Rename state field storage
to warehouse
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parent
9531c7850a
commit
9bbe3ff78d
@ -29,33 +29,33 @@
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<td class="right">
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<filling
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:value="villageState.resources.lumber"
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:warning="villageState.storage.optimumFullness.lumber"
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:critical="villageState.storage.criticalFullness.lumber"
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:full="villageState.storage.capacity.lumber"
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:warning="villageState.warehouse.optimumFullness.lumber"
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:critical="villageState.warehouse.criticalFullness.lumber"
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:full="villageState.warehouse.capacity.lumber"
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></filling>
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</td>
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<td class="right">
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<filling
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:value="villageState.resources.clay"
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:warning="villageState.storage.optimumFullness.clay"
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:critical="villageState.storage.criticalFullness.clay"
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:full="villageState.storage.capacity.clay"
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:warning="villageState.warehouse.optimumFullness.clay"
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:critical="villageState.warehouse.criticalFullness.clay"
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:full="villageState.warehouse.capacity.clay"
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></filling>
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</td>
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<td class="right">
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<filling
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:value="villageState.resources.iron"
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:warning="villageState.storage.optimumFullness.iron"
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:critical="villageState.storage.criticalFullness.iron"
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:full="villageState.storage.capacity.iron"
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:warning="villageState.warehouse.optimumFullness.iron"
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:critical="villageState.warehouse.criticalFullness.iron"
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:full="villageState.warehouse.capacity.iron"
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></filling>
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</td>
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<td class="right">
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<filling
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:value="villageState.resources.crop"
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:warning="villageState.storage.optimumFullness.crop"
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:critical="villageState.storage.criticalFullness.crop"
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:full="villageState.storage.capacity.crop"
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:warning="villageState.warehouse.optimumFullness.crop"
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:critical="villageState.warehouse.criticalFullness.crop"
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:full="villageState.warehouse.capacity.crop"
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></filling>
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</td>
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<td class="right" v-text="storageTime(villageState)"></td>
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@ -140,8 +140,8 @@ export default {
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return path(name, args);
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},
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storageTime(villageState) {
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const toZero = villageState.storage.timeToZero;
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const toFull = villageState.storage.timeToFull;
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const toZero = villageState.warehouse.timeToZero;
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const toFull = villageState.warehouse.timeToFull;
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return this.renderGatheringTime(toFull.never ? toZero : toFull);
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},
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renderTimeInSeconds(value) {
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@ -24,7 +24,7 @@ export class BalanceHeroResourcesAction extends BaseAction {
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const requirements = [
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thisVillageState.required.balance,
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thisVillageState.commitments,
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thisVillageState.resources.sub(thisVillageState.storage.capacity),
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thisVillageState.resources.sub(thisVillageState.warehouse.capacity),
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];
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console.log('Requirements');
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@ -68,7 +68,7 @@ export class ResourceTransferCalculator {
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resources: readyToTransfer,
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score: {
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amount: readyToTransfer.amount(),
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overflow: sender.getState().storage.isOverflowing,
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overflow: sender.getState().warehouse.isOverflowing,
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},
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};
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}
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@ -77,7 +77,7 @@ export class ResourceTransferCalculator {
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sender: VillageController,
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recipient: VillageController
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): [Resources, Resources] {
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if (sender.getState().storage.isOverflowing) {
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if (sender.getState().warehouse.isOverflowing) {
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return [sender.getOverflowResources(), recipient.getAvailableToReceiveResources()];
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}
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@ -71,7 +71,7 @@ export class VillageController {
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}
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getOverflowResources(): Resources {
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const limit = this.state.storage.optimumFullness;
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const limit = this.state.warehouse.optimumFullness;
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const currentResources = this.state.resources;
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return currentResources.sub(limit).max(Resources.zero());
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@ -80,7 +80,7 @@ export class VillageController {
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getFreeResources(): Resources {
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const mode = this.state.settings.receiveResourcesMode;
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const requirementResources = this.state.required.resources;
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const optimumToStoreResources = this.state.storage.optimumFullness;
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const optimumToStoreResources = this.state.warehouse.optimumFullness;
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switch (mode) {
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case ReceiveResourcesMode.Required:
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@ -106,7 +106,7 @@ export class VillageController {
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getRequiredResources(): Resources {
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const mode = this.state.settings.receiveResourcesMode;
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const optimumToStoreResources = this.state.storage.optimumFullness;
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const optimumToStoreResources = this.state.warehouse.optimumFullness;
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const requirementResources = this.state.required.resources;
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switch (mode) {
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@ -118,7 +118,7 @@ export class VillageController {
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}
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private calcRequiredResources(targetResources: Resources): Resources {
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const optimumToStoreResources = this.state.storage.optimumFullness;
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const optimumToStoreResources = this.state.warehouse.optimumFullness;
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const currentResources = this.state.resources;
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const incomingResources = this.state.incomingResources;
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@ -130,7 +130,7 @@ export class VillageController {
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}
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getAvailableToReceiveResources(): Resources {
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const optimumToStoreResources = this.state.storage.optimumFullness;
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const optimumToStoreResources = this.state.warehouse.optimumFullness;
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const currentResources = this.state.resources;
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return optimumToStoreResources.sub(currentResources).max(Resources.zero());
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@ -229,7 +229,7 @@ export class VillageController {
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return;
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}
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// Check, if storage is building now
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// Check, if warehouse is building now
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const underConstruction = storageSlots.find((s) => s.isUnderConstruction);
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if (underConstruction !== undefined) {
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return;
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@ -237,7 +237,7 @@ export class VillageController {
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const tasks = this.state.tasks;
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// Check, if we have storage is in building queue
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// Check, if we have warehouse is in building queue
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const storageBuildIds = storageSlots.map((s) => s.buildId);
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for (let buildId of storageBuildIds) {
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const upgradeTask = tasks.find(
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@ -87,7 +87,7 @@ interface VillageOwnState {
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*/
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resources: Resources;
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performance: Resources;
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storage: VillageWarehouseState;
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warehouse: VillageWarehouseState;
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queues: Array<VillageProductionQueueState>;
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tasks: Array<TaskState>;
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firstReadyTask: TaskState | undefined;
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@ -295,7 +295,7 @@ function createVillageOwnState(
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village,
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resources,
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performance,
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storage: storageState,
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warehouse: storageState,
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required: makeResourceState(requiredResources, resources, performance),
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tasks,
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queues,
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@ -322,20 +322,21 @@ function createVillageOwnStates(
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}
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function createVillageState(
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state: VillageOwnState,
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ownStates: VillageOwnStateDictionary
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ownState: VillageOwnState,
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otherOwnStates: VillageOwnStateDictionary
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): VillageState {
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const villageIds = Object.keys(ownStates).map((k) => +k);
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const commitments = villageIds.reduce((memo, shipmentVillageId) => {
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const shipmentVillageState = ownStates[shipmentVillageId];
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const otherVillageIds = Object.keys(otherOwnStates).map((key) => +key);
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const reducer = (memo: Resources, shipmentVillageId: number) => {
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const shipmentVillageState = otherOwnStates[shipmentVillageId];
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const shipmentVillageRequired = shipmentVillageState.required;
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const shipmentVillageIncoming = shipmentVillageState.incomingResources;
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const targetVillageMissing = shipmentVillageRequired.balance
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.add(shipmentVillageIncoming)
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.min(Resources.zero());
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return memo.add(targetVillageMissing);
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}, Resources.zero());
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return { ...state, commitments };
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};
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const commitments = otherVillageIds.reduce(reducer, Resources.zero());
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return { ...ownState, commitments };
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}
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function getVillageStates(
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