Improve resources to level task

This commit is contained in:
2020-04-27 10:54:21 +03:00
parent f641649d2e
commit abb41dc86c
6 changed files with 51 additions and 40 deletions

View File

@ -1,10 +1,14 @@
import { ActionController, registerAction } from './ActionController';
import { Args } from '../Command';
import { Task } from '../Queue/TaskQueue';
import { AbortTaskError } from '../Errors';
@registerAction
export class ClickButtonAction extends ActionController {
async run(args: Args, task: Task): Promise<any> {
if (!args.selector) {
throw new AbortTaskError('No selector');
}
const el = jQuery(args.selector);
if (el.length === 1) {
console.log('CLICK BUTTON', el);

View File

@ -1,10 +1,14 @@
import { ActionController, registerAction } from './ActionController';
import { Args } from '../Command';
import { Task } from '../Queue/TaskQueue';
import { AbortTaskError } from '../Errors';
@registerAction
export class GoToPageAction extends ActionController {
async run(args: Args, task: Task): Promise<any> {
if (!args.path) {
throw new AbortTaskError('No path');
}
window.location.assign(args.path);
}
}

View File

@ -1,11 +1,11 @@
import { ActionController, registerAction } from './ActionController';
import { Args } from '../Command';
import { ActionError, TryLaterError } from '../Errors';
import { AbortTaskError, ActionError, TryLaterError } from '../Errors';
import { Task } from '../Queue/TaskQueue';
import { grabResourceDeposits } from '../Page/SlotBlock';
import { UpgradeBuildingTask } from '../Task/UpgradeBuildingTask';
import { ResourceDeposit } from '../Game';
import { aroundMinutes } from '../utils';
import { aroundMinutes, getNumber } from '../utils';
@registerAction
export class UpgradeResourceToLevel extends ActionController {
@ -16,35 +16,38 @@ export class UpgradeResourceToLevel extends ActionController {
}
const villageId = args.villageId;
const requiredLevel = args.level;
const tasks = this.scheduler.getTaskItems();
if (villageId === undefined) {
throw new AbortTaskError('No village id');
}
const allUpgraded = deposits.reduce((memo, dep) => memo && dep.level >= requiredLevel, true);
const requiredLevel = getNumber(args.level);
if (allUpgraded) {
const notUpgraded = deposits.filter(dep => requiredLevel > dep.level);
if (notUpgraded.length === 0) {
this.scheduler.removeTask(task.id);
return;
}
const isDepositTaskNotInQueue = (dep: ResourceDeposit) =>
const firstNotUpgraded = notUpgraded.sort((x, y) => x.level - y.level).shift();
if (firstNotUpgraded && this.isTaskNotInQueue(villageId, firstNotUpgraded)) {
this.scheduler.scheduleTask(UpgradeBuildingTask.name, { villageId, buildId: firstNotUpgraded.buildId });
}
throw new TryLaterError(aroundMinutes(10), 'Sleep for next round');
}
private isTaskNotInQueue(villageId: number, dep: ResourceDeposit): boolean {
const tasks = this.scheduler.getTaskItems();
return (
undefined ===
tasks.find(
task =>
task.name === UpgradeBuildingTask.name &&
task.args.villageId === villageId &&
task.args.buildId === dep.buildId
);
const notUpgraded = deposits.sort((x, y) => x.level - y.level).filter(isDepositTaskNotInQueue);
if (notUpgraded.length === 0) {
throw new TryLaterError(aroundMinutes(10), 'No available deposits');
}
for (let dep of notUpgraded) {
this.scheduler.scheduleTask(UpgradeBuildingTask.name, { villageId, buildId: dep.buildId });
}
throw new TryLaterError(aroundMinutes(10), 'Sleep for next round');
)
);
}
}