Remove standalone building queue info
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c1c832c21c
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@ -43,12 +43,4 @@ export class ActionController {
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throw new TryLaterError(aroundMinutes(1), 'Not same village');
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}
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}
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ensureBuildingQueueIsEmpty() {
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const storage = new VillageStorage(grabActiveVillageId());
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const info = storage.getBuildingQueueInfo();
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if (info.seconds > 0) {
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throw new TryLaterError(info.seconds + 1, 'Building queue is full');
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}
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}
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}
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@ -10,7 +10,6 @@ export class BuildBuildingAction extends ActionController {
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async run(args: Args, task: Task): Promise<any> {
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try {
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this.ensureSameVillage(args, task);
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this.ensureBuildingQueueIsEmpty();
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const buildTypeId = args.buildTypeId || taskError('Undefined build type id');
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clickBuildButton(buildTypeId);
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} catch (e) {
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@ -10,7 +10,6 @@ export class UpgradeBuildingAction extends ActionController {
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async run(args: Args, task: Task): Promise<any> {
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try {
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this.ensureSameVillage(args, task);
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this.ensureBuildingQueueIsEmpty();
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clickUpgradeButton();
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} catch (e) {
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if (e instanceof GrabError) {
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@ -13,7 +13,6 @@ export class VillageOverviewPageGrabber extends Grabber {
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}
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this.storage.storeResourcesPerformance(grabResourcesPerformance());
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this.storage.storeBuildingQueueInfo(this.grabBuildingQueueInfoOrDefault());
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const buildingQueueInfo = this.grabBuildingQueueInfoOrDefault();
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const buildingEndTime = buildingQueueInfo.seconds
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@ -1,17 +1,15 @@
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import { DataStorage } from '../DataStorage';
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import { BuildingQueueInfo } from '../Game';
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import { Resources, ResourcesInterface } from '../Core/Resources';
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import { ResourceStorage } from '../Core/ResourceStorage';
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import { IncomingMerchant, MerchantsInfo } from '../Core/Market';
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import { VillageSettings, VillageSettingsDefaults } from '../Core/Village';
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import { ProductionQueue } from '../Core/ProductionQueue';
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import { getNumber } from '../utils';
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import { Task, TaskList, uniqTaskId } from '../Queue/TaskProvider';
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import { Task, uniqTaskId } from '../Queue/TaskProvider';
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const RESOURCES_KEY = 'resources';
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const CAPACITY_KEY = 'capacity';
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const PERFORMANCE_KEY = 'performance';
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const BUILDING_QUEUE_INFO_KEY = 'building_queue_info';
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const INCOMING_MERCHANTS_KEY = 'incoming_merchants';
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const MERCHANTS_INFO_KEY = 'merchants_info';
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const SETTINGS_KEY = 'settings';
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@ -54,16 +52,6 @@ export class VillageStorage {
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return this.storage.getTyped(PERFORMANCE_KEY, ResourceOptions);
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}
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storeBuildingQueueInfo(info: BuildingQueueInfo): void {
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this.storage.set(BUILDING_QUEUE_INFO_KEY, info);
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}
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getBuildingQueueInfo(): BuildingQueueInfo {
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let plain = this.storage.get(BUILDING_QUEUE_INFO_KEY);
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let res = new BuildingQueueInfo(0);
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return Object.assign(res, plain) as BuildingQueueInfo;
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}
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storeMerchantsInfo(info: MerchantsInfo): void {
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this.storage.set(MERCHANTS_INFO_KEY, info);
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}
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@ -78,7 +78,6 @@ interface VillageOwnState {
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*/
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totalRequired: ResourceLineState;
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incomingResources: Resources;
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buildRemainingSeconds: number;
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settings: VillageSettings;
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queues: { [queue: string]: VillageProductionQueueState | undefined };
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}
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@ -196,7 +195,6 @@ function createVillageOwnState(
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const resources = storage.getResources();
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const resourceStorage = storage.getResourceStorage();
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const performance = storage.getResourcesPerformance();
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const buildQueueInfo = storage.getBuildingQueueInfo();
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const requiredResources = taskCollection.getReadyTaskRequiredResources();
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const frontierResources = taskCollection.getFrontierResources();
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const totalRequiredResources = taskCollection.getAllTasksRequiredResources();
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@ -210,7 +208,6 @@ function createVillageOwnState(
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required: calcResourceBalance(requiredResources, resources, performance),
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frontierRequired: calcResourceBalance(frontierResources, resources, performance),
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totalRequired: calcResourceBalance(totalRequiredResources, resources, performance),
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buildRemainingSeconds: buildQueueInfo.seconds,
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incomingResources: calcIncomingResources(storage),
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settings: storage.getSettings(),
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queues: createAllProductionQueueStates(storage, taskCollection),
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