Add quick actions and mass resources to level upgrade
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@ -59,7 +59,7 @@ export class BuildPage {
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});
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}
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private onTrainTroopClick(buildId: Number, troopId: Number, el: HTMLElement) {
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private onTrainTroopClick(buildId: number, troopId: number, el: HTMLElement) {
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console.log('TRAIN TROOPERS', 'TROOP ID', troopId, 'BUILDING ID', buildId);
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const villageId = grabActiveVillageId();
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const input = jQuery(el).find(`input[name="t${troopId}"]`);
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@ -1,4 +1,5 @@
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import { elClassId, getNumber } from '../utils';
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import { numberToResourceType, ResourceDeposit } from '../Game';
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interface Slot {
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el: HTMLElement;
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@ -14,7 +15,7 @@ function slotElements(prefix: string): Array<Slot> {
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return result;
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}
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function showSlotIds(prefix: string, buildingIds: number[]): void {
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function showSlotIds(prefix: string, buildingIds: Array<number>): void {
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const slots = slotElements(prefix);
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slots.forEach(slot => {
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const oldLabel = jQuery(slot.el)
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@ -54,3 +55,17 @@ export function onResourceSlotCtrlClick(cb: (buildId: number) => void): void {
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});
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});
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}
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function slotToDepositMapper(slot: Slot): ResourceDeposit {
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const el = slot.el;
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const classes = jQuery(el).attr('class') || '';
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const buildId = getNumber(elClassId(classes, 'buildingSlot'));
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const level = getNumber(elClassId(classes, 'level'));
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const type = getNumber(elClassId(classes, 'gid'));
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const ready = !jQuery(el).hasClass('notNow');
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return new ResourceDeposit(buildId, numberToResourceType(type), level, ready);
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}
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export function grabResourceDeposits(): Array<ResourceDeposit> {
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return slotElements('buildingSlot').map(slotToDepositMapper);
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}
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