More clear storage time calculation
This commit is contained in:
parent
4f7e38a953
commit
f648f7dd5a
@ -1,7 +1,40 @@
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import { Resources } from './Resources';
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type GatheringNever = 'never';
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type GatheringTime = number | GatheringNever;
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type GatheringPlain = number | 'never';
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enum GatheringType {
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Counting,
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Never,
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}
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export class GatheringTime {
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private readonly _type: GatheringType;
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private readonly _seconds: number;
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static makeNever(): GatheringTime {
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return new GatheringTime(GatheringType.Never, 0);
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}
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static makeCounting(value: number): GatheringTime {
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return new GatheringTime(GatheringType.Counting, value);
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}
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constructor(type: GatheringType, seconds: number) {
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this._type = type;
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this._seconds = seconds;
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}
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get never(): boolean {
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return this._type === GatheringType.Never;
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}
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get seconds(): number {
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if (this.never) {
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throw new Error('Never');
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}
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return this._seconds;
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}
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}
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export class GatheringTimings {
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readonly lumber: GatheringTime;
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@ -9,6 +42,17 @@ export class GatheringTimings {
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readonly iron: GatheringTime;
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readonly crop: GatheringTime;
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static create(
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lumber: GatheringPlain,
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clay: GatheringPlain,
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iron: GatheringPlain,
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crop: GatheringPlain
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): GatheringTimings {
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const factory = (p: GatheringPlain) =>
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p === 'never' ? GatheringTime.makeNever() : GatheringTime.makeCounting(p);
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return new GatheringTimings(factory(lumber), factory(clay), factory(iron), factory(crop));
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}
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constructor(lumber: GatheringTime, clay: GatheringTime, iron: GatheringTime, crop: GatheringTime) {
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this.lumber = lumber;
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this.clay = clay;
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@ -16,34 +60,41 @@ export class GatheringTimings {
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this.crop = crop;
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}
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private get common(): GatheringTime {
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get slowest(): GatheringTime {
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const xs = [this.lumber, this.clay, this.iron, this.crop];
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return xs.reduce((m, t) => (m === 'never' || t === 'never' ? 'never' : Math.max(m, t)), 0);
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const init = new GatheringTime(GatheringType.Counting, 0);
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return xs.reduce(
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(m, t) =>
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m.never || t.never
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? GatheringTime.makeNever()
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: GatheringTime.makeCounting(Math.max(m.seconds, t.seconds)),
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init
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);
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}
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get hours(): number {
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const common = this.common;
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if (common === 'never') {
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throw Error('Never');
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}
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return common;
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}
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get never(): boolean {
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return this.common === 'never';
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get fastest(): GatheringTime {
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const xs = [this.lumber, this.clay, this.iron, this.crop];
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const init = new GatheringTime(GatheringType.Counting, Number.MAX_SAFE_INTEGER);
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return xs.reduce(
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(m, t) =>
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m.never || t.never
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? GatheringTime.makeNever()
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: GatheringTime.makeCounting(Math.min(m.seconds, t.seconds)),
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init
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);
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}
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}
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function calcGatheringTime(val: number, desired: number, speed: number): GatheringTime {
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const diff = desired - val;
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if (diff > 0 && speed <= 0) {
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return 'never';
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return GatheringTime.makeNever();
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}
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if (diff <= 0) {
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return 0;
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return GatheringTime.makeCounting(0);
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}
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return diff / speed;
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return GatheringTime.makeCounting((diff / speed) * 3600);
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}
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export function calcGatheringTimings(resources: Resources, desired: Resources, speed: Resources): GatheringTimings {
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@ -8,8 +8,7 @@
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<th class="right">Глина</th>
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<th class="right">Железо</th>
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<th class="right">Зерно</th>
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<th class="right">Склад</th>
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<th class="right">Амбар</th>
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<th class="right">Время</th>
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</tr>
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</thead>
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<tbody>
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@ -46,10 +45,7 @@
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:speed="villageState.performance.crop"
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></filling>
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</td>
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<td class="right">
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<a :href="warehousePath(villageState.village)" v-text="villageState.storage.lumber"></a>
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</td>
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<td class="right" v-text="villageState.storage.crop"></td>
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<td class="right" v-text="storageTime(villageState)"></td>
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</tr>
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<tr class="performance-line">
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<td class="right">Прирост:</td>
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@ -66,7 +62,6 @@
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<resource :value="villageState.performance.crop"></resource>
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</td>
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<td></td>
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<td></td>
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</tr>
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<tr class="required-line">
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<td class="right">След. задача:</td>
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@ -102,8 +97,7 @@
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:sign="false"
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></resource>
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</td>
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<td class="right" v-text="secondsToRequiredTime(villageState.buildRemainingSeconds)"></td>
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<td></td>
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<td class="right" v-text="renderTimeInSeconds(villageState.buildRemainingSeconds)"></td>
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</tr>
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<tr class="required-line">
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<td class="right">Баланс задачи:</td>
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@ -119,8 +113,7 @@
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<td class="right">
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<resource :value="villageState.required.balance.crop"></resource>
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</td>
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<td class="right" v-text="secondsToRequiredTime(villageState.required.time)"></td>
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<td></td>
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<td class="right" v-text="renderGatheringTime(villageState.required.time)"></td>
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</tr>
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<tr class="required-line">
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<td class="right">Баланс очереди:</td>
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@ -136,8 +129,7 @@
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<td class="right">
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<resource :value="villageState.totalRequired.balance.crop"></resource>
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</td>
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<td class="right" v-text="secondsToRequiredTime(villageState.totalRequired.time)"></td>
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<td></td>
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<td class="right" v-text="renderGatheringTime(villageState.totalRequired.time)"></td>
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</tr>
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<tr class="commitments-line" v-if="!villageState.commitments.empty()">
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<td class="right">Обязательства:</td>
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@ -154,7 +146,6 @@
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<resource :value="villageState.commitments.crop" :hide-zero="true"></resource>
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</td>
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<td></td>
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<td></td>
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</tr>
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<tr class="incoming-line" v-if="!villageState.incomingResources.empty()">
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<td class="right">Торговцы:</td>
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@ -171,11 +162,10 @@
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<resource :value="villageState.incomingResources.crop" :hide-zero="true"></resource>
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</td>
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<td></td>
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<td></td>
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</tr>
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<tr class="normal-line">
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<td></td>
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<td class="right" colspan="6">
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<td class="right" colspan="5">
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<a
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v-for="s in shared.villageStates"
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v-if="s.id !== villageState.id"
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@ -199,9 +189,19 @@
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<script>
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import ResourceBalance from './ResourceBalance';
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import VillageResource from './VillageResource';
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import { COLLECTION_POINT_ID, HORSE_STABLE_ID, MARKET_ID, QUARTERS_ID, WAREHOUSE_ID } from '../Core/Buildings';
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import { COLLECTION_POINT_ID, HORSE_STABLE_ID, MARKET_ID, QUARTERS_ID } from '../Core/Buildings';
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import { path } from '../Helpers/Path';
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function secondsToTime(value) {
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if (value === 0) {
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return '';
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}
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const hours = Math.floor(value / 3600);
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const minutes = Math.floor((value % 3600) / 60);
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const seconds = Math.floor(value % 60);
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return `${hours}:${String(minutes).padStart(2, '0')}:${String(seconds).padStart(2, '0')}`;
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}
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export default {
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components: {
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resource: ResourceBalance,
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@ -217,6 +217,11 @@ export default {
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path(name, args) {
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return path(name, args);
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},
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storageTime(villageState) {
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const toZero = villageState.storageBalance.timeToZero;
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const toFull = villageState.storageBalance.timeToFull;
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return this.renderGatheringTime(toFull.never ? toZero : toFull);
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},
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marketPath(fromVillage, toVillage) {
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return path('/build.php', {
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newdid: fromVillage.id,
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@ -226,9 +231,6 @@ export default {
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y: toVillage.crd.y,
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});
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},
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warehousePath(village) {
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return path('/build.php', { newdid: village.id, gid: WAREHOUSE_ID });
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},
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collectionPointPath(village) {
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return path('/build.php', { newdid: village.id, gid: COLLECTION_POINT_ID, tt: 1 });
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},
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@ -238,20 +240,18 @@ export default {
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horseStablePath(village) {
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return path('/build.php', { newdid: village.id, gid: HORSE_STABLE_ID });
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},
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secondsToTime(value) {
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if (value === 0) {
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return '';
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}
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const hours = Math.floor(value / 3600);
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const minutes = Math.floor((value % 3600) / 60);
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const seconds = Math.floor(value % 60);
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return `${hours}:${String(minutes).padStart(2, '0')}:${String(seconds).padStart(2, '0')}`;
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renderTimeInSeconds(value) {
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return secondsToTime(value);
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},
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secondsToRequiredTime(value) {
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if (value === -1) {
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/**
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* @param {GatheringTime} value
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* @returns {string}
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*/
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renderGatheringTime(value) {
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if (value.never) {
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return 'never';
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}
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return this.secondsToTime(value);
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return secondsToTime(value.seconds);
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},
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},
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};
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@ -2,12 +2,21 @@ import { Village } from './Core/Village';
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import { Scheduler } from './Scheduler';
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import { Resources } from './Core/Resources';
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import { VillageStorage } from './Storage/VillageStorage';
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import { calcGatheringTimings } from './Core/GatheringTimings';
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import { calcGatheringTimings, GatheringTime } from './Core/GatheringTimings';
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interface StorageBalance {
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resources: Resources;
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storage: Resources;
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balance: Resources;
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performance: Resources;
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timeToZero: GatheringTime;
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timeToFull: GatheringTime;
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}
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interface RequiredResources {
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resources: Resources;
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balance: Resources;
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time: number;
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time: GatheringTime;
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}
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interface VillageOwnState {
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@ -15,10 +24,11 @@ interface VillageOwnState {
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village: Village;
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resources: Resources;
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performance: Resources;
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storage: Resources;
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storageBalance: StorageBalance;
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required: RequiredResources;
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totalRequired: RequiredResources;
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incomingResources: Resources;
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storage: Resources;
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buildRemainingSeconds: number;
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}
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@ -39,19 +49,31 @@ export interface VillageState extends VillageOwnState {
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function calcResourceBalance(resources: Resources, current: Resources, performance: Resources): RequiredResources {
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return {
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resources: resources,
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resources,
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balance: current.sub(resources),
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time: timeToResources(current, resources, performance),
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time: timeToAllResources(current, resources, performance),
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};
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}
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function timeToResources(current: Resources, desired: Resources, performance: Resources): number {
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const timings = calcGatheringTimings(current, desired, performance);
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if (timings.never) {
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return -1;
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function calcStorageBalance(resources: Resources, storage: Resources, performance: Resources): StorageBalance {
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return {
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resources,
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storage,
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performance,
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balance: storage.sub(resources),
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timeToZero: timeToFastestResource(resources, Resources.zero(), performance),
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timeToFull: timeToFastestResource(resources, storage, performance),
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};
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}
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return timings.hours * 3600;
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function timeToAllResources(current: Resources, desired: Resources, performance: Resources): GatheringTime {
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const timings = calcGatheringTimings(current, desired, performance);
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return timings.slowest;
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}
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function timeToFastestResource(current: Resources, desired: Resources, performance: Resources): GatheringTime {
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const timings = calcGatheringTimings(current, desired, performance);
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return timings.fastest;
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}
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function calcIncomingResources(storage: VillageStorage): Resources {
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@ -72,9 +94,10 @@ function createVillageOwnState(village: Village, scheduler: Scheduler): VillageO
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village,
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resources,
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performance,
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storage: Resources.fromStorage(resourceStorage),
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storageBalance: calcStorageBalance(resources, Resources.fromStorage(resourceStorage), performance),
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required: calcResourceBalance(requiredResources, resources, performance),
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totalRequired: calcResourceBalance(totalRequiredResources, resources, performance),
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storage: Resources.fromStorage(resourceStorage),
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buildRemainingSeconds: buildQueueInfo.seconds,
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incomingResources: calcIncomingResources(storage),
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};
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@ -6,18 +6,18 @@ import { calcGatheringTimings, GatheringTimings } from '../../src/Core/Gathering
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describe('Gathering timings', function() {
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it('Can calc common from numbers', function() {
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const timings = new GatheringTimings(10, 20, 15, 5);
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expect(20).to.equals(timings.hours);
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const timings = GatheringTimings.create(10, 20, 15, 5);
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expect(20).to.equals(timings.slowest.seconds);
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});
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it('Can calc common with never', function() {
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const timings = new GatheringTimings(10, 20, 'never', 5);
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expect(true).to.equals(timings.never);
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const timings = GatheringTimings.create(10, 20, 'never', 5);
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expect(true).to.equals(timings.slowest.never);
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});
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it('Can calc common with all never', function() {
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const timings = new GatheringTimings('never', 'never', 'never', 'never');
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expect(true).to.equals(timings.never);
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const timings = GatheringTimings.create('never', 'never', 'never', 'never');
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expect(true).to.equals(timings.slowest.never);
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});
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it('Can calc timings', function() {
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@ -25,7 +25,7 @@ describe('Gathering timings', function() {
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const desired = new Resources(60, 60, 60, 60);
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const speed = new Resources(5, 5, 5, 5);
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const timings = calcGatheringTimings(resources, desired, speed);
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expect(10).to.equals(timings.hours);
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expect(10 * 3600).to.equals(timings.slowest.seconds);
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});
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it('Can calc timings with different speed', function() {
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@ -33,11 +33,11 @@ describe('Gathering timings', function() {
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const desired = new Resources(60, 60, 60, 60);
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const speed = new Resources(5, 10, 25, 5);
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const timings = calcGatheringTimings(resources, desired, speed);
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expect(10).to.equals(timings.lumber);
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expect(5).to.equals(timings.clay);
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expect(2).to.equals(timings.iron);
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expect(10).to.equals(timings.crop);
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expect(10).to.equals(timings.hours);
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expect(10 * 3600).to.equals(timings.lumber.seconds);
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expect(5 * 3600).to.equals(timings.clay.seconds);
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expect(2 * 3600).to.equals(timings.iron.seconds);
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expect(10 * 3600).to.equals(timings.crop.seconds);
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expect(10 * 3600).to.equals(timings.slowest.seconds);
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});
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it('Can calc timings with negative speed', function() {
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@ -45,10 +45,10 @@ describe('Gathering timings', function() {
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const desired = new Resources(60, 60, 60, 60);
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const speed = new Resources(5, 10, 25, -5);
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const timings = calcGatheringTimings(resources, desired, speed);
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expect(10).to.equals(timings.lumber);
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expect(5).to.equals(timings.clay);
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expect(2).to.equals(timings.iron);
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expect('never').to.equals(timings.crop);
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expect(true).to.equals(timings.never);
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expect(10 * 3600).to.equals(timings.lumber.seconds);
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expect(5 * 3600).to.equals(timings.clay.seconds);
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expect(2 * 3600).to.equals(timings.iron.seconds);
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expect(true).to.equals(timings.crop.never);
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expect(true).to.equals(timings.slowest.never);
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});
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});
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