travian/src/Action/UpgradeResourceToLevel.ts

52 lines
1.9 KiB
TypeScript

import { ActionController, registerAction } from './ActionController';
import { Args } from '../Command';
import { ActionError, GrabError, TryLaterError } from '../Errors';
import { Task } from '../Queue/TaskQueue';
import { clickUpgradeButton } from '../Page/BuildingPage';
import { grabResourceDeposits } from '../Page/SlotBlock';
import { UpgradeBuildingTask } from '../Task/UpgradeBuildingTask';
import { ResourceDeposit } from '../Game';
import { aroundMinutes } from '../utils';
@registerAction
export class UpgradeResourceToLevel extends ActionController {
async run(args: Args, task: Task): Promise<any> {
const deposits = grabResourceDeposits();
if (deposits.length === 0) {
throw new ActionError(task.id, 'No deposits');
}
const villageId = args.villageId;
const requiredLevel = args.level;
const tasks = this.scheduler.getTaskItems();
const allUpgraded = deposits.reduce((memo, dep) => memo && dep.level >= requiredLevel, true);
if (allUpgraded) {
this.scheduler.completeTask(task.id);
return;
}
const isDepositTaskNotInQueue = (dep: ResourceDeposit) =>
undefined ===
tasks.find(
task =>
task.name === UpgradeBuildingTask.name &&
task.args.villageId === villageId &&
task.args.buildId === dep.buildId
);
const notUpgraded = deposits.sort((x, y) => x.level - y.level).filter(isDepositTaskNotInQueue);
if (notUpgraded.length === 0) {
throw new TryLaterError(task.id, aroundMinutes(10), 'No available deposits');
}
for (let dep of notUpgraded) {
this.scheduler.scheduleTask(UpgradeBuildingTask.name, { villageId, buildId: dep.buildId });
}
throw new TryLaterError(task.id, aroundMinutes(10), 'Sleep for next round');
}
}