Queue tests
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spec/queue_spec.cr
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47
spec/queue_spec.cr
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@ -0,0 +1,47 @@
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require "spec"
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require "./../src/queue"
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require "./../src/command"
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macro define_dummy_classes(count)
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{% for i in (1...count) %}
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class Test::DummyCommand{{ i }} < Command
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def start(world) : Int32
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end
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def finish(world)
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end
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end
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{% end %}
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end
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define_dummy_classes(5)
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describe App::Queue do
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it "should pop nil on empty queue" do
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queue = App::Queue.new
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item = queue.pop(50)
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item.should be_nil
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end
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it "should pop command on one element queue" do
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queue = App::Queue.new
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queue.push(10, Test::DummyCommand1.new)
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item = queue.pop(50)
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item.nil?.should be_false
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item.as(App::Queue::Item).ts.should eq 10
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item.as(App::Queue::Item).command.should be_a(Test::DummyCommand1)
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end
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it "should pop commands in proper order" do
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queue = App::Queue.new
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queue.push(10, Test::DummyCommand1.new)
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queue.push(50, Test::DummyCommand2.new)
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queue.push(30, Test::DummyCommand3.new)
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item1 = queue.pop(100)
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item1.as(App::Queue::Item).command.should be_a(Test::DummyCommand1)
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item2 = queue.pop(100)
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item2.as(App::Queue::Item).command.should be_a(Test::DummyCommand3)
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item3 = queue.pop(100)
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item3.as(App::Queue::Item).command.should be_a(Test::DummyCommand2)
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end
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end
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@ -12,12 +12,3 @@ describe Point do
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p2.distance(p1).should eq 10
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end
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end
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describe App::Queue do
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q = App::Queue(Int32).new
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q.push(0, 1)
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q.push(10, 2)
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q.push(5, 3)
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item = q.pop(50)
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item.nil?.should be_falsey
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end
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17
src/map.cr
17
src/map.cr
@ -14,22 +14,15 @@ struct Point
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end
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abstract class Tile
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property cap : Int32 = 0
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def initialize(@point : Point)
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@cap = 0
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@cur = 0
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end
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def point
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@point
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end
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def cap
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@cap
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end
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def cur
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@cur
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end
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getter point
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getter cap
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getter cur
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def withdraw(value)
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if value >= @cur
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14
src/queue.cr
14
src/queue.cr
@ -1,25 +1,25 @@
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class App::Queue(T)
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struct Item(T)
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def initialize(@ts : Int32, @value : T)
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class App::Queue
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struct Item
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def initialize(@ts : Int32, @command : Command)
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end
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getter ts
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getter value
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getter command
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end
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def initialize
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@data = [] of Item(T)
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@data = [] of Item
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end
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# Plan finishing of *command* at time *ts*
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def push(ts : Int32, value : T)
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def push(ts : Int32, value : Command)
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@data.push(Item.new(ts, value))
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@data.sort! do |a, b|
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b.ts <=> a.ts
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end
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end
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def pop(ts : Int32) : Item(T) | Nil
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def pop(ts : Int32) : Item | Nil
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if @data.size == 0
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return nil
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end
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@ -21,7 +21,7 @@ class World
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@ts = 0
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@resources = Resources.new
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@map = Map.new
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@queue = App::CommandQueue.new
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@queue = App::Queue.new
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end
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private def ts
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@ -49,8 +49,8 @@ class World
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if item.nil?
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break
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end
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command_ts, command = item[:ts], item[:cmd]
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@ts = command_ts
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command = item.command
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@ts = item.ts
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command.finish(self)
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printf "world : %d : finish `%s`\n", @ts, typeof(command)
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end
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