Move point tests
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@ -3,9 +3,11 @@ require "./spec_helper"
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describe Game::Point do
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p1 = Game::Point.new(0, 0)
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p2 = Game::Point.new(5, 5)
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it "can calc distance" do
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p1.distance(p2).should eq 10
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end
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it "can calc reverse destance" do
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p2.distance(p1).should eq 10
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end
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12
spec/point_spec.cr
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12
spec/point_spec.cr
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@ -0,0 +1,12 @@
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require "./spec_helper"
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describe Game::Point do
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p1 = Game::Point.new(0, 0)
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p2 = Game::Point.new(5, 5)
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it "can calc distance" do
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p1.distance(p2).should eq 10
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end
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it "can calc reverse destance" do
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p2.distance(p1).should eq 10
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end
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end
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@ -1,19 +1,4 @@
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module Game
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struct Point
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property x : Int32
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property y : Int32
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def initialize(@x : Int32, @y : Int32)
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end
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getter x
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getter y
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def distance(other) : Int32
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return (other.x - @x).abs + (other.y - @y).abs
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end
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end
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class Map
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alias TileRow = Array(Tile)
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alias DataArray = Array(TileRow)
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14
src/game/point.cr
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14
src/game/point.cr
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@ -0,0 +1,14 @@
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struct Game::Point
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property x : Int32
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property y : Int32
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def initialize(@x : Int32, @y : Int32)
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end
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getter x
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getter y
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def distance(other) : Int32
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return (other.x - @x).abs + (other.y - @y).abs
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end
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end
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