Move part of game code to Game namespace
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d4b37377b9
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@ -4,7 +4,7 @@ require "./../src/game/command"
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macro define_dummy_classes(count)
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{% for i in (1...count) %}
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class Test::DummyCommand{{ i }} < Command
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class Test::DummyCommand{{ i }} < Game::Command
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def start(world) : Int32
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end
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@ -3,18 +3,18 @@ require "../src/game/world"
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describe "World" do
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it "should build crystal harvester" do
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world = World.new
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world = Game::World.new
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point = Point.new(2, 3)
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cmd = BuildCrystalHarvesterCommand.new(point)
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cmd = Game::BuildCrystalHarvesterCommand.new(point)
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world.push(cmd)
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world.run(100)
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world.map.get(point).has_role(TileRole::CrystalHarvester)
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end
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it "should fail when not enought resources" do
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world = World.new
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world = Game::World.new
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point = Point.new(2, 3)
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cmd = BuildCrystalRestorerCommand.new(point)
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cmd = Game::BuildCrystalRestorerCommand.new(point)
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expect_raises(NotEnoughtResources) do
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world.push(cmd)
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end
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@ -5,7 +5,7 @@ require "./game/resources"
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require "./game/world"
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require "./cli/command_router"
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world = World.new
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world = Game::World.new
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router = CLI::CommandRouter.new
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@ -29,20 +29,20 @@ end
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router.add "harv {x} {y}" do |p|
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x = p["x"].to_i32
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y = p["y"].to_i32
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world.push(BuildCrystalHarvesterCommand.new(Point.new(x, y)))
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world.push(Game::BuildCrystalHarvesterCommand.new(Point.new(x, y)))
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printf "Build harvester at %d %d\n", x, y
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end
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router.add "rest {x} {y}" do |p|
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x = p["x"].to_i32
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y = p["y"].to_i32
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world.push(BuildCrystalRestorerCommand.new(Point.new(x, y)))
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world.push(Game::BuildCrystalRestorerCommand.new(Point.new(x, y)))
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end
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router.add "terr {x} {y}" do |p|
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x = p["x"].to_i32
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y = p["y"].to_i32
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world.push(BuildTerraformerCommand.new(Point.new(x, y)))
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world.push(Game::BuildTerraformerCommand.new(Point.new(x, y)))
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end
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def normalize_command(cmd)
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@ -1,149 +1,151 @@
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require "./tile"
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abstract class Command
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abstract def start(world : World) : Int32
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abstract def finish(world : World)
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end
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class BuildCrystalHarvesterCommand < Command
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BUILD_TIME = 30
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def initialize(@point : Point)
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module Game
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abstract class Command
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abstract def start(world : World) : Int32
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abstract def finish(world : World)
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end
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def start(world : World) : Int32
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BUILD_TIME
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end
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class BuildCrystalHarvesterCommand < Command
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BUILD_TIME = 30
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def finish(world : World)
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world.map.set(CrystalHarvesterTile.new(@point))
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world.push(HarvestCrystalCommand.new(@point))
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end
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end
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def initialize(@point : Point)
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end
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class HarvestCrystalCommand < Command
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HARVEST_VALUE = 80
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HARVEST_TIME = 10
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REST_TIME = 5
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def start(world : World) : Int32
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BUILD_TIME
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end
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def initialize(@point : Point)
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@value = 0
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end
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def start(world : World) : Int32
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deposit_tile = nearest_deposit(world)
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stock_tile = nearest_stock(world)
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if deposit_tile && stock_tile
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wood_dist = @point.distance(deposit_tile.point)
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stock_dist = @point.distance(stock_tile.point)
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@value = deposit_tile.withdraw(HARVEST_VALUE)
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HARVEST_TIME + 2 * wood_dist + 2 * stock_dist
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else
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REST_TIME
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def finish(world : World)
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world.map.set(CrystalHarvesterTile.new(@point))
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world.push(HarvestCrystalCommand.new(@point))
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end
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end
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def finish(world : World)
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world.resources.inc(ResourceType::Crystal, @value)
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world.push(HarvestCrystalCommand.new(@point))
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end
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class HarvestCrystalCommand < Command
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HARVEST_VALUE = 80
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HARVEST_TIME = 10
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REST_TIME = 5
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private def nearest_deposit(world : World)
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world.map.nearest_tile @point do |tile|
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tile.has_role(TileRole::CrystalDeposits) && tile.cur > 0
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def initialize(@point : Point)
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@value = 0
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end
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def start(world : World) : Int32
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deposit_tile = nearest_deposit(world)
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stock_tile = nearest_stock(world)
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if deposit_tile && stock_tile
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wood_dist = @point.distance(deposit_tile.point)
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stock_dist = @point.distance(stock_tile.point)
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@value = deposit_tile.withdraw(HARVEST_VALUE)
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HARVEST_TIME + 2 * wood_dist + 2 * stock_dist
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else
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REST_TIME
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end
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end
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def finish(world : World)
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world.resources.inc(ResourceType::Crystal, @value)
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world.push(HarvestCrystalCommand.new(@point))
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end
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private def nearest_deposit(world : World)
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world.map.nearest_tile @point do |tile|
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tile.has_role(TileRole::CrystalDeposits) && tile.cur > 0
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end
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end
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private def nearest_stock(world : World)
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world.map.nearest_tile @point do |tile|
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tile.has_role(TileRole::Warehouse)
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end
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end
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end
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private def nearest_stock(world : World)
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world.map.nearest_tile @point do |tile|
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tile.has_role(TileRole::Warehouse)
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class BuildCrystalRestorerCommand < Command
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CRYSTALS_COST = 100
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BUILD_TIME = 50
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def initialize(@point : Point)
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end
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end
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end
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class BuildCrystalRestorerCommand < Command
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CRYSTALS_COST = 100
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BUILD_TIME = 50
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def start(world : World) : Int32
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world.resources.dec(ResourceType::Crystal, CRYSTALS_COST)
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BUILD_TIME
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end
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def initialize(@point : Point)
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end
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def start(world : World) : Int32
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world.resources.dec(ResourceType::Crystal, CRYSTALS_COST)
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BUILD_TIME
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end
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def finish(world : World)
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world.map.set(CrystalRestorerTile.new(@point))
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world.push(RestoreCrystalCommand.new(@point))
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end
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end
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class RestoreCrystalCommand < Command
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RESTORE_TIME = 15
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RESTORE_VALUE = 30
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REST_TIME = 5
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@target_tile : Tile | Nil = nil
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def initialize(@point : Point)
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end
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def start(world : World) : Int32
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@target_tile = nearest_deposit(world)
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if @target_tile
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dist = @point.distance(@target_tile.as(Tile).point)
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RESTORE_TIME + 2 * dist
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else
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REST_TIME
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def finish(world : World)
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world.map.set(CrystalRestorerTile.new(@point))
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world.push(RestoreCrystalCommand.new(@point))
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end
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end
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def finish(world : World)
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if @target_tile
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@target_tile.as(Tile).charge(RESTORE_VALUE)
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class RestoreCrystalCommand < Command
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RESTORE_TIME = 15
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RESTORE_VALUE = 30
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REST_TIME = 5
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@target_tile : Tile | Nil = nil
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def initialize(@point : Point)
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end
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def start(world : World) : Int32
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@target_tile = nearest_deposit(world)
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if @target_tile
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dist = @point.distance(@target_tile.as(Tile).point)
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RESTORE_TIME + 2 * dist
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else
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REST_TIME
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end
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end
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def finish(world : World)
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if @target_tile
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@target_tile.as(Tile).charge(RESTORE_VALUE)
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end
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world.push(RestoreCrystalCommand.new(@point))
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end
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private def nearest_deposit(world : World)
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world.map.nearest_tile @point do |tile|
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tile.has_role(TileRole::CrystalDeposits) && tile.cur < tile.cap
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end
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end
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world.push(RestoreCrystalCommand.new(@point))
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end
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private def nearest_deposit(world : World)
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world.map.nearest_tile @point do |tile|
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tile.has_role(TileRole::CrystalDeposits) && tile.cur < tile.cap
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class BuildTerraformerCommand < Command
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CRYSTALS_COST = 100
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BUILD_TIME = 120
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def initialize(@point : Point)
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end
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def start(world : World) : Int32
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world.resources.dec(ResourceType::Crystal, CRYSTALS_COST)
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BUILD_TIME
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end
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def finish(world : World)
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world.map.set(TerraformerTile.new(@point))
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world.push(TerraformCommand.new(@point))
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end
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end
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class TerraformCommand < Command
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PRODUCTION_TIME = 60
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PRODUCTION_VALUE = 5
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def initialize(@point : Point)
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end
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def start(world : World) : Int32
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PRODUCTION_TIME
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end
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def finish(world : World)
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world.resources.inc(ResourceType::Terraformation, PRODUCTION_VALUE)
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world.push(TerraformCommand.new(@point))
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end
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end
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end
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class BuildTerraformerCommand < Command
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CRYSTALS_COST = 100
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BUILD_TIME = 120
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def initialize(@point : Point)
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end
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def start(world : World) : Int32
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world.resources.dec(ResourceType::Crystal, CRYSTALS_COST)
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BUILD_TIME
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end
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def finish(world : World)
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world.map.set(TerraformerTile.new(@point))
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world.push(TerraformCommand.new(@point))
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end
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end
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class TerraformCommand < Command
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PRODUCTION_TIME = 60
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PRODUCTION_VALUE = 5
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def initialize(@point : Point)
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end
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def start(world : World) : Int32
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PRODUCTION_TIME
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end
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def finish(world : World)
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world.resources.inc(ResourceType::Terraformation, PRODUCTION_VALUE)
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world.push(TerraformCommand.new(@point))
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end
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end
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@ -1,6 +1,6 @@
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class App::Queue
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struct Item
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def initialize(@ts : Int32, @command : Command)
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def initialize(@ts : Int32, @command : Game::Command)
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end
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getter ts
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@ -11,7 +11,7 @@ class App::Queue
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@data = [] of Item
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end
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def push(ts : Int32, value : Command)
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def push(ts : Int32, value : Game::Command)
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# very unoptimal algo
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@data.push(Item.new(ts, value))
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@data.sort! do |a, b|
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@ -1,10 +1,9 @@
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require "./resources"
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class World
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class Game::World
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property ts : Int32
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def initialize
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@ts = 0
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def initialize(@ts = 0)
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@map = Map.new
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@resources = Resources.new
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@tasks = App::Queue.new
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