Improve task ordering algorithms

This commit is contained in:
Anton Vakhrushev 2020-05-02 19:18:54 +03:00
parent d7809818ea
commit 04205ba21a
2 changed files with 47 additions and 26 deletions

@ -34,10 +34,12 @@ export class TaskQueue {
return matched.length > 0;
}
modify(predicate: (t: Task) => boolean, modifier: (t: Task) => Task) {
modify(predicate: (t: Task) => boolean, modifier: (t: Task) => Task): number {
const [matched, other] = this.split(predicate);
const modified = matched.map(modifier);
const modifiedCount = modified.length;
this.flushItems(modified.concat(other));
return modifiedCount;
}
remove(id: TaskId) {

@ -13,6 +13,7 @@ import { Resources, ResourcesInterface } from './Core/Resources';
import { SendResourcesTask } from './Task/SendResourcesTask';
import { Args } from './Queue/Args';
import { ImmutableTaskList, Task, TaskId } from './Queue/TaskProvider';
import { ForgeImprovementTask } from './Task/ForgeImprovementTask';
export enum ContractType {
UpgradeBuilding,
@ -96,14 +97,17 @@ export class Scheduler {
const villageId = task.args.villageId;
const modifyTime = (t: Task) => withTime(t, timestamp() + seconds);
const buildPred = (t: Task) => sameVillage(villageId, t.args) && isBuildingTask(t.name);
const trainPred = (t: Task) => sameVillage(villageId, t.args) && isTrainTroopTask(t.name);
if (isBuildingTask(task.name) && villageId) {
this.taskQueue.modify(buildPred, modifyTime);
} else if (isTrainTroopTask(task.name) && villageId) {
this.taskQueue.modify(trainPred, modifyTime);
} else {
let predicateUsed = false;
for (let taskTypePred of TASK_TYPE_PREDICATES) {
if (taskTypePred(task.name) && villageId) {
this.taskQueue.modify(t => sameVillage(villageId, t.args) && taskTypePred(t.name), modifyTime);
predicateUsed = true;
}
}
if (!predicateUsed) {
this.taskQueue.modify(t => t.id === taskId, modifyTime);
}
@ -114,25 +118,25 @@ export class Scheduler {
updateResources(resources: Resources, attr: ContractAttributes): void {
if (attr.type === ContractType.UpgradeBuilding && attr.villageId && attr.buildId) {
this.taskQueue.modify(
const count = this.taskQueue.modify(
t =>
t.name === UpgradeBuildingTask.name &&
t.args.villageId === attr.villageId &&
t.args.buildId === attr.buildId,
t => withResources(t, resources)
);
this.logger.info('Update upgrade contracts', attr, resources);
this.logger.info('Update', count, 'upgrade contracts', attr, resources);
}
if (attr.type === ContractType.ImproveTrooper && attr.villageId && attr.buildId && attr.unitId) {
this.taskQueue.modify(
const count = this.taskQueue.modify(
t =>
t.name === UpgradeBuildingTask.name &&
t.name === ForgeImprovementTask.name &&
t.args.villageId === attr.villageId &&
t.args.buildId === attr.buildId &&
t.args.unitId === attr.unitId,
t => withResources(t, resources)
);
this.logger.info('Update improve contracts', attr, resources);
this.logger.info('Update', count, 'improve contracts', attr, resources);
}
}
@ -159,28 +163,31 @@ export class Scheduler {
const tasks = this.taskQueue
.seeItems()
.filter(t => sameVillage(villageId, t.args) && t.args.resources && t.name !== SendResourcesTask.name);
return tasks.reduce((acc, t) => acc.add(t.args.resources!), new Resources(0, 0, 0, 0));
return tasks.reduce((acc, t) => acc.add(t.args.resources!), Resources.zero());
}
getResourceCommitments(villageId: number): Array<number> {
const tasks = this.taskQueue
.seeItems()
.filter(
t =>
t.name === SendResourcesTask.name &&
t.args.villageId === villageId &&
t.args.targetVillageId !== undefined
);
.filter(t => t.name === SendResourcesTask.name && t.args.villageId === villageId && t.args.targetVillageId);
return tasks.map(t => t.args.targetVillageId!);
}
private reorderVillageTasks(villageId: number) {
const tasks = this.taskQueue.seeItems();
const trainPred = (t: Task) => isTrainTroopTask(t.name) && sameVillage(villageId, t.args);
const buildPred = (t: Task) => isBuildingTask(t.name) && sameVillage(villageId, t.args);
const lastTrainTaskTs = lastTaskTime(tasks, trainPred);
if (lastTrainTaskTs) {
this.taskQueue.modify(buildPred, t => withTime(t, lastTrainTaskTs + 1));
for (let i = 0; i < TASK_TYPE_PREDICATES.length; ++i) {
const taskTypePred = TASK_TYPE_PREDICATES[i];
const lowTaskTypePredicates = TASK_TYPE_PREDICATES.slice(i + 1);
const lastTaskTs = lastTaskTime(tasks, t => taskTypePred(t.name) && sameVillage(villageId, t.args));
if (lastTaskTs) {
for (let pred of lowTaskTypePredicates) {
this.taskQueue.modify(
t => pred(t.name) && sameVillage(villageId, t.args),
t => withTime(t, lastTaskTs + 1)
);
}
}
}
}
}
@ -193,11 +200,20 @@ function isTrainTroopTask(taskName: string) {
return taskName === TrainTroopTask.name;
}
function isForgeImprovementTask(taskName: string) {
return taskName === ForgeImprovementTask.name;
}
function isBuildingTask(taskName: string) {
return taskName === BuildBuildingTask.name || taskName === UpgradeBuildingTask.name;
}
const TASK_TYPE_PREDICATES: Array<TaskNamePredicate> = [isTrainTroopTask, isBuildingTask];
/**
* List on non intersected task type predicates.
*
* Placed in order of execution priority. Order is important!
*/
const TASK_TYPE_PREDICATES: Array<TaskNamePredicate> = [isTrainTroopTask, isForgeImprovementTask, isBuildingTask];
function sameVillage(villageId: number | undefined, args: Args) {
return villageId !== undefined && args.villageId === villageId;
@ -231,6 +247,9 @@ function findLastIndex(tasks: ImmutableTaskList, predicate: (t: Task) => boolean
return count - 1 - indexInReversed;
}
/**
* Calculates insert time for new task based on task type.
*/
function calculateInsertTime(tasks: ImmutableTaskList, name: string, args: Args, ts: number | undefined): number {
const villageId = args.villageId;
let insertedTs = ts;