Release resource transfer between villages

This commit is contained in:
Anton Vakhrushev 2020-04-25 19:02:16 +03:00
parent 28d037157f
commit 3f4534a72e
3 changed files with 97 additions and 53 deletions

View File

@ -1,14 +1,14 @@
import { ActionController, registerAction } from './ActionController';
import { Args } from '../Command';
import { AbortTaskError, ActionError } from '../Errors';
import { AbortTaskError, ActionError, TryLaterError } from '../Errors';
import { Task } from '../Queue/TaskQueue';
import { Resources } from '../Core/Resources';
import { Coordinates } from '../Core/Village';
import { Coordinates, Village } from '../Core/Village';
import { clickSendButton, fillSendResourcesForm, grabMerchantsInfo } from '../Page/BuildingPage';
import { grabVillageResources } from '../Page/ResourcesBlock';
import { grabVillageList } from '../Page/VillageBlock';
import { grabActiveVillageId, grabVillageList } from '../Page/VillageBlock';
import { SendResourcesTask } from '../Task/SendResourcesTask';
import { timestamp } from '../utils';
import { aroundMinutes, timestamp } from '../utils';
import { VillageState } from '../State/VillageState';
function err(msg): never {
@ -21,68 +21,101 @@ export class SendResourcesAction extends ActionController {
const resources = Resources.fromObject(args.resources || err('No resources'));
const coordinates = Coordinates.fromObject(args.coordinates || err('No coordinates'));
const merchants = grabMerchantsInfo();
const villageList = grabVillageList();
const village = villageList.find(v => v.crd.eq(coordinates));
if (!village) {
throw new AbortTaskError('No village');
}
const capacity = merchants.available * merchants.carry;
if (!capacity) {
throw new AbortTaskError('No merchants');
}
console.log('Send', resources, 'to', coordinates);
console.log('Merchants', merchants, capacity);
const villageResources = grabVillageResources();
const recipientVillage = this.findRecipientVillage(coordinates);
const readyToTransfer = this.getResourcesForTransfer(recipientVillage.id).min(resources);
const targetVillageState = new VillageState(village.id);
const targetVillageResources = targetVillageState.getResources();
const targetVillageRequirements = this.scheduler
.getVillageRequiredResources(village.id)
.sub(targetVillageResources)
.max(Resources.zero());
const remainingResources = resources.sub(readyToTransfer).max(Resources.zero());
if (targetVillageRequirements.eq(Resources.zero())) {
throw new AbortTaskError('No requirements');
}
console.log('Total res', resources);
console.log('To transfer res', readyToTransfer);
console.log('Remaining res', remainingResources);
let sendResources = targetVillageRequirements.min(villageResources).min(resources);
const reqSum = sendResources.lumber + sendResources.clay + sendResources.iron + sendResources.crop;
let coeff = reqSum > capacity ? capacity / reqSum : 1;
const normSendResources = sendResources.scale(coeff);
const remainingResources = resources.sub(normSendResources);
console.log('planned res', resources);
console.log('current village res', villageResources);
console.log('target village req', targetVillageRequirements);
console.log('send res', sendResources);
console.log('coeff', coeff);
console.log('norm send res', normSendResources);
console.log('remaining res', remainingResources);
if (remainingResources.gt(Resources.zero())) {
console.log('schedule next', remainingResources);
if (!remainingResources.empty()) {
console.log('Schedule next', remainingResources);
this.scheduler.scheduleTask(
SendResourcesTask.name,
{
...args,
resources: remainingResources,
},
timestamp() + 10 * 60
timestamp() + aroundMinutes(10)
);
}
fillSendResourcesForm(normSendResources, coordinates);
fillSendResourcesForm(readyToTransfer, coordinates);
clickSendButton();
}
private findRecipientVillage(coordinates: Coordinates): Village {
const villageList = grabVillageList();
const village = villageList.find(v => v.crd.eq(coordinates));
if (!village) {
throw new AbortTaskError('No village');
}
return village;
}
private getMerchantsCapacity(): number {
const merchants = grabMerchantsInfo();
const capacity = merchants.available * merchants.carry;
if (!capacity) {
throw new TryLaterError(aroundMinutes(10), 'No merchants');
}
return capacity;
}
private getSenderAvailableResources(): Resources {
const villageId = grabActiveVillageId();
const resources = grabVillageResources();
const requirements = this.scheduler.getVillageRequiredResources(villageId);
const free = resources.sub(requirements).max(Resources.zero());
console.log('Sender res', resources);
console.log('Sender req', requirements);
console.log('Sender free', free);
if (free.empty()) {
throw new TryLaterError(aroundMinutes(10), 'No free resources');
}
return free;
}
private getRecipientRequirements(villageId: number): Resources {
const state = new VillageState(villageId);
const resources = state.getResources();
const incoming = state.getIncomingMerchants().reduce((m, i) => m.add(i.resources), Resources.zero());
const requirements = this.scheduler.getVillageRequiredResources(villageId);
const missing = requirements
.sub(incoming)
.sub(resources)
.max(Resources.zero());
console.log('Recipient res', resources);
console.log('Recipient incoming', incoming);
console.log('Recipient req', requirements);
console.log('Recipient missing', missing);
if (missing.empty()) {
throw new TryLaterError(aroundMinutes(10), 'No missing resources');
}
return missing;
}
private getResourcesForTransfer(recipientVillageId): Resources {
const senderResources = this.getSenderAvailableResources();
const recipientNeeds = this.getRecipientRequirements(recipientVillageId);
const prepared = senderResources.min(recipientNeeds);
const capacity = this.getMerchantsCapacity();
let readyToTransfer = prepared;
if (prepared.amount() > capacity) {
readyToTransfer = prepared.scale(capacity / prepared.amount());
}
console.log('Sender', senderResources);
console.log('Recipient', recipientNeeds);
console.log('Prepared', prepared);
console.log('Capacity', capacity);
console.log('Ready to transfer', readyToTransfer);
return readyToTransfer;
}
}

View File

@ -110,4 +110,12 @@ export class Resources implements ResourcesInterface {
Math.max(this.crop, other.crop)
);
}
amount(): number {
return this.lumber + this.clay + this.iron + this.crop;
}
empty(): boolean {
return this.eq(Resources.zero());
}
}

View File

@ -11,6 +11,7 @@ import { ActionQueue, ImmutableActionList } from './Queue/ActionQueue';
import { UpdateResourceContracts } from './Task/UpdateResourceContracts';
import { TrainTroopTask } from './Task/TrainTroopTask';
import { Resources, ResourcesInterface } from './Core/Resources';
import { SendResourcesTask } from './Task/SendResourcesTask';
export class Scheduler {
private taskQueue: TaskQueue;
@ -119,7 +120,9 @@ export class Scheduler {
}
getVillageRequiredResources(villageId): Resources {
const tasks = this.taskQueue.seeItems().filter(t => sameVillage(villageId, t.args) && t.args.resources);
const tasks = this.taskQueue
.seeItems()
.filter(t => sameVillage(villageId, t.args) && t.args.resources && t.name !== SendResourcesTask.name);
const first = tasks.shift();
if (first && first.args.resources) {
return Resources.fromObject(first.args.resources);