Release resource transfer between villages
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28d037157f
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@ -1,14 +1,14 @@
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import { ActionController, registerAction } from './ActionController';
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import { Args } from '../Command';
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import { AbortTaskError, ActionError } from '../Errors';
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import { AbortTaskError, ActionError, TryLaterError } from '../Errors';
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import { Task } from '../Queue/TaskQueue';
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import { Resources } from '../Core/Resources';
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import { Coordinates } from '../Core/Village';
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import { Coordinates, Village } from '../Core/Village';
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import { clickSendButton, fillSendResourcesForm, grabMerchantsInfo } from '../Page/BuildingPage';
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import { grabVillageResources } from '../Page/ResourcesBlock';
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import { grabVillageList } from '../Page/VillageBlock';
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import { grabActiveVillageId, grabVillageList } from '../Page/VillageBlock';
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import { SendResourcesTask } from '../Task/SendResourcesTask';
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import { timestamp } from '../utils';
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import { aroundMinutes, timestamp } from '../utils';
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import { VillageState } from '../State/VillageState';
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function err(msg): never {
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@ -21,68 +21,101 @@ export class SendResourcesAction extends ActionController {
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const resources = Resources.fromObject(args.resources || err('No resources'));
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const coordinates = Coordinates.fromObject(args.coordinates || err('No coordinates'));
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const merchants = grabMerchantsInfo();
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const villageList = grabVillageList();
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const village = villageList.find(v => v.crd.eq(coordinates));
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if (!village) {
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throw new AbortTaskError('No village');
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}
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const capacity = merchants.available * merchants.carry;
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if (!capacity) {
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throw new AbortTaskError('No merchants');
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}
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console.log('Send', resources, 'to', coordinates);
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console.log('Merchants', merchants, capacity);
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const villageResources = grabVillageResources();
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const recipientVillage = this.findRecipientVillage(coordinates);
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const readyToTransfer = this.getResourcesForTransfer(recipientVillage.id).min(resources);
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const targetVillageState = new VillageState(village.id);
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const targetVillageResources = targetVillageState.getResources();
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const targetVillageRequirements = this.scheduler
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.getVillageRequiredResources(village.id)
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.sub(targetVillageResources)
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.max(Resources.zero());
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const remainingResources = resources.sub(readyToTransfer).max(Resources.zero());
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if (targetVillageRequirements.eq(Resources.zero())) {
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throw new AbortTaskError('No requirements');
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}
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console.log('Total res', resources);
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console.log('To transfer res', readyToTransfer);
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console.log('Remaining res', remainingResources);
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let sendResources = targetVillageRequirements.min(villageResources).min(resources);
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const reqSum = sendResources.lumber + sendResources.clay + sendResources.iron + sendResources.crop;
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let coeff = reqSum > capacity ? capacity / reqSum : 1;
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const normSendResources = sendResources.scale(coeff);
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const remainingResources = resources.sub(normSendResources);
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console.log('planned res', resources);
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console.log('current village res', villageResources);
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console.log('target village req', targetVillageRequirements);
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console.log('send res', sendResources);
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console.log('coeff', coeff);
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console.log('norm send res', normSendResources);
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console.log('remaining res', remainingResources);
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if (remainingResources.gt(Resources.zero())) {
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console.log('schedule next', remainingResources);
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if (!remainingResources.empty()) {
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console.log('Schedule next', remainingResources);
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this.scheduler.scheduleTask(
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SendResourcesTask.name,
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{
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...args,
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resources: remainingResources,
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},
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timestamp() + 10 * 60
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timestamp() + aroundMinutes(10)
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);
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}
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fillSendResourcesForm(normSendResources, coordinates);
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fillSendResourcesForm(readyToTransfer, coordinates);
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clickSendButton();
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}
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private findRecipientVillage(coordinates: Coordinates): Village {
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const villageList = grabVillageList();
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const village = villageList.find(v => v.crd.eq(coordinates));
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if (!village) {
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throw new AbortTaskError('No village');
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}
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return village;
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}
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private getMerchantsCapacity(): number {
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const merchants = grabMerchantsInfo();
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const capacity = merchants.available * merchants.carry;
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if (!capacity) {
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throw new TryLaterError(aroundMinutes(10), 'No merchants');
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}
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return capacity;
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}
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private getSenderAvailableResources(): Resources {
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const villageId = grabActiveVillageId();
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const resources = grabVillageResources();
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const requirements = this.scheduler.getVillageRequiredResources(villageId);
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const free = resources.sub(requirements).max(Resources.zero());
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console.log('Sender res', resources);
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console.log('Sender req', requirements);
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console.log('Sender free', free);
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if (free.empty()) {
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throw new TryLaterError(aroundMinutes(10), 'No free resources');
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}
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return free;
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}
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private getRecipientRequirements(villageId: number): Resources {
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const state = new VillageState(villageId);
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const resources = state.getResources();
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const incoming = state.getIncomingMerchants().reduce((m, i) => m.add(i.resources), Resources.zero());
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const requirements = this.scheduler.getVillageRequiredResources(villageId);
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const missing = requirements
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.sub(incoming)
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.sub(resources)
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.max(Resources.zero());
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console.log('Recipient res', resources);
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console.log('Recipient incoming', incoming);
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console.log('Recipient req', requirements);
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console.log('Recipient missing', missing);
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if (missing.empty()) {
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throw new TryLaterError(aroundMinutes(10), 'No missing resources');
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}
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return missing;
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}
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private getResourcesForTransfer(recipientVillageId): Resources {
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const senderResources = this.getSenderAvailableResources();
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const recipientNeeds = this.getRecipientRequirements(recipientVillageId);
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const prepared = senderResources.min(recipientNeeds);
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const capacity = this.getMerchantsCapacity();
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let readyToTransfer = prepared;
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if (prepared.amount() > capacity) {
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readyToTransfer = prepared.scale(capacity / prepared.amount());
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}
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console.log('Sender', senderResources);
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console.log('Recipient', recipientNeeds);
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console.log('Prepared', prepared);
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console.log('Capacity', capacity);
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console.log('Ready to transfer', readyToTransfer);
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return readyToTransfer;
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}
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}
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@ -110,4 +110,12 @@ export class Resources implements ResourcesInterface {
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Math.max(this.crop, other.crop)
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);
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}
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amount(): number {
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return this.lumber + this.clay + this.iron + this.crop;
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}
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empty(): boolean {
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return this.eq(Resources.zero());
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}
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}
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@ -11,6 +11,7 @@ import { ActionQueue, ImmutableActionList } from './Queue/ActionQueue';
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import { UpdateResourceContracts } from './Task/UpdateResourceContracts';
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import { TrainTroopTask } from './Task/TrainTroopTask';
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import { Resources, ResourcesInterface } from './Core/Resources';
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import { SendResourcesTask } from './Task/SendResourcesTask';
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export class Scheduler {
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private taskQueue: TaskQueue;
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@ -119,7 +120,9 @@ export class Scheduler {
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}
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getVillageRequiredResources(villageId): Resources {
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const tasks = this.taskQueue.seeItems().filter(t => sameVillage(villageId, t.args) && t.args.resources);
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const tasks = this.taskQueue
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.seeItems()
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.filter(t => sameVillage(villageId, t.args) && t.args.resources && t.name !== SendResourcesTask.name);
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const first = tasks.shift();
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if (first && first.args.resources) {
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return Resources.fromObject(first.args.resources);
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