Add troopers training

This commit is contained in:
Anton Vakhrushev 2020-04-19 16:26:49 +03:00
parent 2bad0e1b5d
commit 500e266517
10 changed files with 189 additions and 116 deletions

View File

@ -2,12 +2,15 @@ import { ResourcesInterface } from './Game';
import { TaskId } from './Queue/TaskQueue';
export interface Args {
taskId?: TaskId;
villageId?: number;
buildId?: number;
categoryId?: number;
tabId?: number;
buildTypeId?: number;
troopId?: number;
trainCount?: number;
resources?: ResourcesInterface;
taskId?: TaskId;
[name: string]: any;
}

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@ -1,6 +1,6 @@
import { getNumber, parseLocation, uniqId, waitForLoad } from './utils';
import { elClassId, getNumber, parseLocation, uniqId, waitForLoad } from './utils';
import { Scheduler } from './Scheduler';
import { BuildPage } from './Page/BuildPage';
import { BuildingPageController } from './Page/BuildingPageController';
import { UpgradeBuildingTask } from './Task/UpgradeBuildingTask';
import { grabActiveVillageId, grabVillageList } from './Page/VillageBlock';
import {
@ -127,7 +127,13 @@ export class ControlPanel {
}
if (p.pathname === '/build.php') {
new BuildPage(this.scheduler, getNumber(p.query.id), getNumber(p.query.category, 1)).run();
const buildPage = new BuildingPageController(this.scheduler, {
buildId: getNumber(p.query.id),
buildTypeId: getNumber(elClassId(jQuery('#build').attr('class'), 'gid')),
categoryId: getNumber(p.query.category, 1),
tabId: getNumber(p.query.s, 0),
});
buildPage.run();
}
this.createControlPanel(state);

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@ -42,10 +42,14 @@ export class Resources implements ResourcesInterface {
this.crop = crop;
}
static fromObject(obj: ResourcesInterface) {
static fromObject(obj: ResourcesInterface): Resources {
return new Resources(obj.lumber, obj.clay, obj.iron, obj.crop);
}
static fromStorage(warehouse: number, granary: number): Resources {
return new Resources(warehouse, warehouse, warehouse, granary);
}
getByType(type: ResourceType): number {
switch (type) {
case ResourceType.Lumber:
@ -66,6 +70,28 @@ export class Resources implements ResourcesInterface {
}
return result;
}
scale(n: number): Resources {
return new Resources(this.lumber * n, this.clay * n, this.iron * n, this.crop * n);
}
add(other: Resources): Resources {
return new Resources(
this.lumber + other.lumber,
this.clay + other.clay,
this.iron + other.iron,
this.crop + other.crop
);
}
sub(other: Resources): Resources {
return new Resources(
this.lumber - other.lumber,
this.clay - other.clay,
this.iron - other.iron,
this.crop - other.crop
);
}
}
export class ResourceStorage {

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@ -1,89 +0,0 @@
import { elClassId, notify, split, uniqId } from '../utils';
import { UpgradeBuildingTask } from '../Task/UpgradeBuildingTask';
import { Scheduler } from '../Scheduler';
import { TrainTroopTask } from '../Task/TrainTroopTask';
import { grabActiveVillageId } from './VillageBlock';
import { ConsoleLogger, Logger } from '../Logger';
import { createBuildButton, createUpgradeButton, grabContractResources } from './BuildingPage';
import { BuildBuildingTask } from '../Task/BuildBuildingTask';
const QUARTERS_ID = 19;
export class BuildPage {
private scheduler: Scheduler;
private readonly buildId: number;
private readonly logger;
private readonly categoryId: number;
constructor(scheduler: Scheduler, buildId: number, categoryId: number) {
this.scheduler = scheduler;
this.buildId = buildId;
this.categoryId = categoryId;
this.logger = new ConsoleLogger(this.constructor.name);
}
run() {
const buildTypeId = elClassId(jQuery('#build').attr('class') || '', 'gid');
this.logger.log('BUILD PAGE DETECTED', 'ID', this.buildId, 'TYPE', buildTypeId);
createBuildButton(buildTypeId => this.onScheduleBuildBuilding(buildTypeId));
createUpgradeButton(() => this.onScheduleUpgradeBuilding());
if (buildTypeId === QUARTERS_ID) {
this.createTrainTroopButton();
}
}
private onScheduleBuildBuilding(buildTypeId: number) {
const buildId = this.buildId;
const categoryId = this.categoryId;
const villageId = grabActiveVillageId();
const resources = grabContractResources();
this.scheduler.scheduleTask(BuildBuildingTask.name, { villageId, buildId, categoryId, buildTypeId, resources });
notify(`Building ${buildId} scheduled`);
}
private onScheduleUpgradeBuilding() {
const buildId = this.buildId;
const villageId = grabActiveVillageId();
const resources = grabContractResources();
this.scheduler.scheduleTask(UpgradeBuildingTask.name, { villageId, buildId, resources });
notify(`Upgrading ${buildId} scheduled`);
}
private createTrainTroopButton() {
const troopBlocks = jQuery('#nonFavouriteTroops .action.troop:not(.empty) .innerTroopWrapper');
troopBlocks.each((idx, el) => {
const troopId = elClassId(jQuery(el).attr('class') || '', 'troop');
this.logger.log('TROOP', troopId);
if (troopId) {
const id = uniqId();
jQuery(el)
.find('.details')
.append(`<div style="padding: 8px 0"><a id="${id}" href="#">Обучить</a></div>`);
jQuery(`#${id}`).on('click', evt => {
evt.preventDefault();
this.onTrainTroopClick(this.buildId, troopId, el);
});
}
});
}
private onTrainTroopClick(buildId: number, troopId: number, el: HTMLElement) {
this.logger.log('TRAIN TROOPERS', 'TROOP ID', troopId, 'BUILDING ID', buildId);
const villageId = grabActiveVillageId();
const input = jQuery(el).find(`input[name="t${troopId}"]`);
const count = Number(input.val());
if (!isNaN(count) && count > 0) {
this.logger.log('PREPARE TO TRAIN', count, 'TROOPERS');
for (let n of split(count)) {
this.scheduler.scheduleTask(TrainTroopTask.name, {
villageId,
buildId,
troopId,
trainCount: n,
});
}
}
}
}

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@ -1,6 +1,8 @@
import { GrabError } from '../Errors';
import { getNumber, trimPrefix, uniqId } from '../utils';
import { elClassId, getNumber, split, trimPrefix, uniqId } from '../utils';
import { Resources } from '../Game';
import { grabActiveVillageId } from './VillageBlock';
import { TrainTroopTask } from '../Task/TrainTroopTask';
export function clickBuildButton(typeId: number) {
const section = jQuery(`#contract_building${typeId}`);
@ -52,16 +54,47 @@ export function createUpgradeButton(onClickHandler: () => void) {
});
}
function grabResourcesFromList($els) {
const getText = n =>
jQuery($els.get(n))
.find('.value')
.text();
const grab = n => getNumber(getText(n));
return new Resources(grab(0), grab(1), grab(2), grab(3));
}
export function grabContractResources(): Resources {
const $els = jQuery('#contract .resource');
if ($els.length === 0) {
throw new GrabError('No resource contract element');
}
const grab = n =>
getNumber(
jQuery($els.get(n))
.find('.value')
.text()
);
return new Resources(grab(0), grab(1), grab(2), grab(3));
return grabResourcesFromList($els);
}
export function createTrainTroopButtons(
onClickHandler: (troopId: number, resources: Resources, count: number) => void
) {
const troopBlocks = jQuery('.action.troop:not(.empty) .innerTroopWrapper');
if (troopBlocks.length === 0) {
throw new GrabError('No troop blocks');
}
troopBlocks.each((idx, el) => {
const $el = jQuery(el);
const troopId = elClassId($el.attr('class'), 'troop');
if (troopId === undefined) {
return;
}
const id = uniqId();
$el.find('.details').append(`<div style="padding: 8px 0"><a id="${id}" href="#">Обучить</a></div>`);
const resElement = $el.find('.resourceWrapper .resource');
const resources = grabResourcesFromList(resElement);
jQuery(`#${id}`).on('click', evt => {
evt.preventDefault();
const input = $el.find(`input[name="t${troopId}"]`);
const count = getNumber(input.val());
if (count > 0) {
onClickHandler(troopId, resources, count);
}
});
});
}

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@ -0,0 +1,87 @@
import { elClassId, notify, split, uniqId } from '../utils';
import { UpgradeBuildingTask } from '../Task/UpgradeBuildingTask';
import { Scheduler } from '../Scheduler';
import { TrainTroopTask } from '../Task/TrainTroopTask';
import { grabActiveVillageId } from './VillageBlock';
import { ConsoleLogger, Logger } from '../Logger';
import { createBuildButton, createTrainTroopButtons, createUpgradeButton, grabContractResources } from './BuildingPage';
import { BuildBuildingTask } from '../Task/BuildBuildingTask';
import { Resources } from '../Game';
const QUARTERS_ID = 19;
const HORSE_STABLE_ID = 20;
const EMBASSY_ID = 25;
export interface BuildingPageAttributes {
buildId: number;
buildTypeId: number;
categoryId: number;
tabId: number;
}
export class BuildingPageController {
private scheduler: Scheduler;
private readonly attributes: BuildingPageAttributes;
private readonly logger;
constructor(scheduler: Scheduler, attributes: BuildingPageAttributes) {
this.scheduler = scheduler;
this.attributes = attributes;
this.logger = new ConsoleLogger(this.constructor.name);
}
run() {
const buildTypeId = this.attributes.buildTypeId;
this.logger.log('BUILD PAGE DETECTED', 'ID', this.attributes.buildId, 'TYPE', buildTypeId);
createBuildButton(buildTypeId => this.onScheduleBuildBuilding(buildTypeId));
createUpgradeButton(() => this.onScheduleUpgradeBuilding());
if (buildTypeId === QUARTERS_ID) {
createTrainTroopButtons((troopId, res, count) => this.onScheduleTrainTroopers(troopId, res, count));
}
if (buildTypeId === HORSE_STABLE_ID) {
createTrainTroopButtons((troopId, res, count) => this.onScheduleTrainTroopers(troopId, res, count));
}
if (buildTypeId === EMBASSY_ID && this.attributes.tabId === 1) {
createTrainTroopButtons((troopId, res, count) => this.onScheduleTrainTroopers(troopId, res, count));
}
}
private onScheduleBuildBuilding(buildTypeId: number) {
const buildId = this.attributes.buildId;
const categoryId = this.attributes.categoryId;
const villageId = grabActiveVillageId();
const resources = grabContractResources();
this.scheduler.scheduleTask(BuildBuildingTask.name, { villageId, buildId, categoryId, buildTypeId, resources });
notify(`Building ${buildId} scheduled`);
}
private onScheduleUpgradeBuilding() {
const buildId = this.attributes.buildId;
const villageId = grabActiveVillageId();
const resources = grabContractResources();
this.scheduler.scheduleTask(UpgradeBuildingTask.name, { villageId, buildId, resources });
notify(`Upgrading ${buildId} scheduled`);
}
private onScheduleTrainTroopers(troopId: number, resources: Resources, count: number) {
const tabId = this.attributes.tabId;
for (let chunk of split(count)) {
const args = {
villageId: grabActiveVillageId(),
buildId: this.attributes.buildId,
buildTypeId: this.attributes.buildTypeId,
tabId,
troopId,
resources: resources.scale(chunk),
trainCount: chunk,
};
console.log('TRAIN TROOP', args);
this.scheduler.scheduleTask(TrainTroopTask.name, args);
}
notify(`Training ${count} troopers scheduled`);
}
}

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@ -9,7 +9,7 @@ interface Slot {
function slotElements(prefix: string): Array<Slot> {
const result: Array<Slot> = [];
jQuery('.level.colorLayer').each((idx, el) => {
const buildId = getNumber(elClassId(jQuery(el).attr('class') || '', prefix));
const buildId = getNumber(elClassId(jQuery(el).attr('class'), prefix));
result.push({ el, buildId });
});
return result;
@ -58,7 +58,7 @@ export function onResourceSlotCtrlClick(cb: (buildId: number) => void): void {
function slotToDepositMapper(slot: Slot): ResourceDeposit {
const el = slot.el;
const classes = jQuery(el).attr('class') || '';
const classes = jQuery(el).attr('class');
const buildId = getNumber(elClassId(classes, 'buildingSlot'));
const level = getNumber(elClassId(classes, 'level'));
const type = getNumber(elClassId(classes, 'gid'));

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@ -121,7 +121,7 @@ export class Scheduler {
}
getVillageRequiredResources(villageId): ResourcesInterface | undefined {
const tasks = this.taskQueue.seeItems().filter(t => isBuildingTask(t.name) && sameVillage(villageId, t.args));
const tasks = this.taskQueue.seeItems().filter(t => sameVillage(villageId, t.args) && t.args.resources);
const first = tasks.shift();
if (first && first.args.resources) {
return first.args.resources;

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@ -10,11 +10,18 @@ import { path } from '../utils';
export class TrainTroopTask extends TaskController {
async run(task: Task) {
const args: Args = { ...task.args, taskId: task.id };
const pathArgs = {
newdid: args.villageId,
gid: args.buildTypeId || undefined,
id: args.buildId || undefined,
s: args.tabId,
};
const pagePath = path('/build.php', pathArgs);
this.scheduler.scheduleActions([
new Command(GoToPageAction.name, {
...args,
path: path('/build.php', { newdid: args.villageId, id: args.buildId }),
}),
new Command(GoToPageAction.name, { ...args, path: pagePath }),
new Command(TrainTrooperAction.name, args),
new Command(CompleteTaskAction.name, args),
]);

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@ -53,23 +53,23 @@ export function trimPrefix(text: string, prefix: string): string {
return text.startsWith(prefix) ? text.substr(prefix.length) : text;
}
export function elClassId(classes: string, prefix: string): number | undefined {
export function elClassId(classes: string | undefined, prefix: string): number | undefined {
if (classes === undefined) {
return undefined;
}
let result: number | undefined = undefined;
classes.split(/\s/).forEach(part => {
if (part.startsWith(prefix)) {
result = Number(part.substr(prefix.length));
if (isNaN(result)) {
result = undefined;
}
result = toNumber(part.substr(prefix.length));
}
});
return result;
}
export function* split(n: number) {
export function* split(n: number, from: number = 2, to: number = 6) {
let c = n;
while (c > 0) {
const next = 2 + Math.floor(Math.random() * 3);
const next = from + Math.floor(Math.random() * (to - from));
if (next < c) {
yield next;
c -= next;