Names refactoring
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bccff5461d
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19f6d479f2
@ -10,9 +10,9 @@ describe Game::Building do
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bg = Game::Building.new Game::Building::Type::CrystalMiner, **{
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production: Game::Production.new(
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ts: 20,
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input: Game::Resources.new,
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output: Game::Resources.new({
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Game::Resources::Type::Crystals => 100,
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input: Game::ResourceBag.new,
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output: Game::ResourceBag.new({
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Game::Resource::Type::Crystals => 100,
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})
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),
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}
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@ -22,8 +22,8 @@ describe Game::Command do
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building = Game::Building.new Game::Building::Type::StartPoint, **{
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construction: Game::Construction.new(
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ts: 10,
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cost: Game::Resources.new({
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Game::Resources::Type::Crystals => 100,
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cost: Game::ResourceBag.new({
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Game::Resource::Type::Crystals => 100,
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})
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),
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}
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@ -3,34 +3,34 @@ require "./spec_helper"
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module Game::Test
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describe Deposit do
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it "should be created fulfilled" do
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dep = Deposit.new(Resources::Type::Crystals, 100)
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dep = Deposit.new(Resource::Type::Crystals, 100)
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dep.cap.should eq 100
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dep.cur.should eq 100
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end
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it "can be created partially filled" do
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dep = Deposit.new(Resources::Type::Crystals, 100, 20)
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dep = Deposit.new(Resource::Type::Crystals, 100, 20)
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dep.cap.should eq 100
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dep.cur.should eq 20
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end
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it "should be decreased with span" do
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dep = Deposit.new(Resources::Type::Crystals, 100)
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dep.dec Deposit::Span.new(Resources::Type::Crystals, 20)
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dep = Deposit.new(Resource::Type::Crystals, 100)
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dep.dec Resource.new(Resource::Type::Crystals, 20)
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dep.cap.should eq 100
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dep.cur.should eq 80
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end
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it "should not be increased above capacity" do
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dep = Deposit.new(Resources::Type::Crystals, 100, 20)
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dep.inc Deposit::Span.new(Resources::Type::Crystals, 100)
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dep = Deposit.new(Resource::Type::Crystals, 100, 20)
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dep.inc Resource.new(Resource::Type::Crystals, 100)
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dep.cap.should eq 100
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dep.cur.should eq 100
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end
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it "should not be decreased below zero" do
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dep = Deposit.new(Resources::Type::Crystals, 100)
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dep.dec Deposit::Span.new(Resources::Type::Crystals, 120)
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dep = Deposit.new(Resource::Type::Crystals, 100)
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dep.dec Resource.new(Resource::Type::Crystals, 120)
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dep.cap.should eq 100
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dep.cur.should eq 0
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end
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@ -1,10 +1,10 @@
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require "./spec_helper"
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module Test::GameResources
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alias Res = Game::Resources
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alias ResType = Game::Resources::Type
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module Game::TestResourceBag
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alias Res = ResourceBag
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alias ResType = Resource::Type
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describe Game::Resources do
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describe ResourceBag do
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it "should be created from hash" do
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res = Res.new({ResType::Crystals => 100})
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res[ResType::Crystals].should eq 100
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@ -1,6 +1,6 @@
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module Game
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class Production
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def initialize(@ts : TimeSpan, @input : Resources, @output : Resources)
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def initialize(@ts : TimeSpan, @input : ResourceBag, @output : ResourceBag)
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end
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getter ts
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@ -9,17 +9,17 @@ module Game
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end
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class Mining
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def initialize(@ts : TimeSpan, @dep : Deposit::Span)
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def initialize(@ts : TimeSpan, @resource : Resource)
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end
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getter ts
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getter dep
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getter resource
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end
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class Construction
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def initialize(
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@ts : TimeSpan,
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@cost : Resources,
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@cost : ResourceBag,
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@requirements : Array(Building::Type) = [] of Building::Type
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)
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end
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@ -29,11 +29,11 @@ module Game
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getter requirements
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def self.immediatly
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Construction.new 0, Resources.new
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Construction.new 0, ResourceBag.new
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end
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def self.free(ts : TimeSpan)
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Construction.new ts, Resources.new
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Construction.new ts, ResourceBag.new
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end
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end
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@ -11,7 +11,7 @@ module Game
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Building.new Building::Type::CrystalMiner, **{
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mining: Mining.new(
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ts: 20,
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dep: Deposit::Span.new(Resources::Type::Crystals, 40)
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resource: Resource.new(Resource::Type::Crystals, 40)
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),
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}
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)
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@ -20,14 +20,14 @@ module Game
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Building.new Building::Type::CrystalRestorer, **{
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construction: Construction.new(
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ts: 30,
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cost: Resources.new({
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Resources::Type::Crystals => 100,
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cost: ResourceBag.new({
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Resource::Type::Crystals => 100,
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}),
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requirements: [] of Game::Building::Type
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),
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restoration: Mining.new(
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ts: 30,
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dep: Deposit::Span.new(Resources::Type::Crystals, 20)
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resource: Resource.new(Resource::Type::Crystals, 20)
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),
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}
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)
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@ -36,18 +36,18 @@ module Game
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Building.new Building::Type::Terraformer, **{
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construction: Construction.new(
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ts: 120,
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cost: Resources.new({
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Resources::Type::Crystals => 300,
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cost: ResourceBag.new({
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Resource::Type::Crystals => 300,
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}),
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requirements: [] of Game::Building::Type
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),
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production: Production.new(
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ts: 60,
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input: Resources.new({
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Resources::Type::Crystals => 50,
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input: ResourceBag.new({
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Resource::Type::Crystals => 50,
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}),
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output: Resources.new({
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Resources::Type::Terraformation => 5,
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output: ResourceBag.new({
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Resource::Type::Terraformation => 5,
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})
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),
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}
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@ -27,47 +27,46 @@ module Game
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def finish(world : World)
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world.map.set(BuildingTile.new(@point, @building))
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# world.push(MineCommand.new(@point))
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if @building.mining
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world.push(MineCommand.new(@point))
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end
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end
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end
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# class MineCommand < Command
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# @output : Resources | Nil
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class MineCommand < Command
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@holded : Resource | Nil = nil
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# def initialize(@point : Point)
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# end
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def initialize(@point : Point)
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end
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# def start(world : World) : TimeSpan
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# tile = world.map.get(@point).as(BuildingTile)
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# building = tile.building
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# production = building.production
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# if !world.resources.has(production.input)
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# return production.ts
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# end
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# target_resource = production.type
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# world.resources.dec(production.input)
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# @output = production.output
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# production.ts
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# end
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def start(world : World) : TimeSpan
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tile = world.map.get(@point).as(BuildingTile)
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building = tile.building
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mining = building.mining.as(Mining)
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# deposit_tile = nearest_deposit(world, mining.resource.type)
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# if deposit_tile
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# @holded = deposit_tile.dep.dec(mining.resource)
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# end
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mining.ts
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end
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# def finish(world : World)
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# if @output.nil?
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# return
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# end
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# world.resources.inc(output)
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# world.push(MineCommand.new(@point))
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# end
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def finish(world : World)
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if @holded
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# world.resources.inc(@holded)
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end
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world.push(MineCommand.new(@point))
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end
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# def desc : String
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# sprintf "Build harvester site at %d,%d", @point.x, @point.y
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# end
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def desc : String
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sprintf "Mine `smth` from %d,%d", @point.x, @point.y
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end
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# # private def nearest_deposit(world : World, res : Resources::Type)
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# # world.map.nearest_tile @point do |tile|
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# # tile.has_role(TileRole::Deposit) && tile.cur > 0
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# # end
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# # end
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# end
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# private def nearest_deposit(world : World, res_type : Resource::Type)
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# world.map.nearest_tile @point do |tile|
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# tile.is_a?(DepositTile) && tile.dep.type == res_type && tile.dep.cur > 0
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# end
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# end
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end
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# class BuildCrystalHarvesterCommand < Command
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# BUILD_TIME = 30
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@ -1,40 +1,30 @@
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module Game
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class Deposit
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class Span
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def initialize(@res : Resources::Type, @cap : Capacity)
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end
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class Game::Deposit
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@cur : Capacity = 0
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getter res
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getter cap
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end
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def initialize(@type : Resource::Type, @cap : Capacity)
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@cur = @cap
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end
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@cur : Capacity = 0
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def initialize(@type : Resource::Type, @cap : Capacity, @cur : Capacity)
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end
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def initialize(@res : Resources::Type, @cap : Capacity)
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@cur = @cap
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end
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getter type
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getter cap
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getter cur
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def initialize(@res : Resources::Type, @cap : Capacity, @cur : Capacity)
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end
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def inc(resource : Resource)
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check_res resource.type
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@cur = Math.min(@cap, @cur + resource.amount)
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end
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getter res
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getter cap
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getter cur
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def dec(resource : Resource)
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check_res resource.type
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@cur = Math.max(0, @cur - resource.amount)
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end
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def inc(span : Span)
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check_res span.res
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@cur = Math.min(@cap, @cur + span.cap)
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end
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def dec(span : Span)
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check_res span.res
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@cur = Math.max(0, @cur - span.cap)
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end
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private def check_res(other_res : Resources::Type)
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if @res != other_res
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raise ResourceMismatch.new
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end
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private def check_res(other_res_type : Resource::Type)
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if @type != other_res_type
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raise ResourceMismatch.new
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end
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end
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end
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@ -1,19 +1,27 @@
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require "./exception"
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class Game::Resources
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struct Game::Resource
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enum Type
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Crystals
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Terraformation
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end
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alias ResourceBag = Hash(Type, Capacity)
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def initialize(@type : Type, @amount : Capacity)
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end
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@values : ResourceBag
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getter type
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getter amount
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end
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def initialize(vals : ResourceBag | Nil = nil)
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@values = {} of Type => Capacity
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Type.each { |t, v| @values[t] = 0 }
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if vals.is_a?(ResourceBag)
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class Game::ResourceBag
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alias ResourceHash = Hash(Resource::Type, Capacity)
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@values : ResourceHash
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def initialize(vals : ResourceHash | Nil = nil)
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@values = ResourceHash.new
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Resource::Type.each { |t, v| @values[t] = 0 }
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if vals.is_a?(ResourceHash)
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vals.each do |i|
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t, v = i
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@values[t] = v
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@ -21,15 +29,15 @@ class Game::Resources
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end
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end
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def [](t : Type)
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def [](t : Resource::Type)
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@values.fetch(t, 0)
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end
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def has(t : Type, value : Capacity) : Bool
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def has(t : Resource::Type, value : Capacity) : Bool
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@values[t] >= value
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end
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def has(vs : ResourceBag) : Bool
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def has(vs : ResourceHash) : Bool
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vs.reduce true do |acc, entry|
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t = entry[0]
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v = entry[1]
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@ -41,7 +49,7 @@ class Game::Resources
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has vs.to_hash
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end
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def inc(t : Type, value : Capacity)
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def inc(t : Resource::Type, value : Capacity)
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new_value = @values.fetch(t, 0) + value
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if new_value < 0
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raise NotEnoughtResources.new
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@ -57,11 +65,11 @@ class Game::Resources
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true
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end
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def dec(t : Type, value : Capacity)
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def dec(t : Resource::Type, value : Capacity)
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inc(t, -value)
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end
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def to_hash : ResourceBag
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def to_hash : ResourceHash
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@values.clone
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end
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end
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@ -10,7 +10,9 @@ module Game
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getter cap
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getter cur
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abstract def has_role(role : TileRole) : Bool
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def has_role(role : TileRole) : Bool
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false
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end
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def letter : Char
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' '
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@ -124,14 +126,9 @@ module Game
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end
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class DepositTile < Tile
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def initialize(@point : Point, @res : Resources::Type, @cap : Capacity)
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def initialize(@point : Point, @dep : Deposit)
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end
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def has_role(role : TileRole) : Bool
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role == TileRole::Deposit
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end
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getter res
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getter cap
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getter dep
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end
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end
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@ -5,7 +5,7 @@ class Game::World
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def initialize(@map : Map, @ts : TimePoint = 0_i64)
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@start_ts = @ts
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@resources = Resources.new
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@resources = ResourceBag.new
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@queue = Queue.new
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@finished = false
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@score = 0
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@ -41,6 +41,6 @@ class Game::World
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end
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def win?
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@resources[Resources::Type::Terraformation] >= 100
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@resources[Resource::Type::Terraformation] >= 100
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end
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end
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Loading…
Reference in New Issue
Block a user