Finish moving game components to Game namespace
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ce9d9afd31
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@ -2,9 +2,9 @@ require "./spec_helper"
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require "./../src/game/map"
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require "./../src/game/queue"
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describe Point do
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p1 = Point.new(0, 0)
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p2 = Point.new(5, 5)
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describe Game::Point do
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p1 = Game::Point.new(0, 0)
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p2 = Game::Point.new(5, 5)
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it "can calc distance" do
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p1.distance(p2).should eq 10
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end
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@ -16,32 +16,32 @@ end
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define_dummy_classes(5)
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describe App::Queue do
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describe Game::Queue do
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it "should pop nil on empty queue" do
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queue = App::Queue.new
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queue = Game::Queue.new
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item = queue.pop(50)
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item.should be_nil
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end
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it "should pop command on one element queue" do
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queue = App::Queue.new
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queue = Game::Queue.new
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queue.push(10, Test::DummyCommand1.new)
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item = queue.pop(50)
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item.nil?.should be_false
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item.as(App::Queue::Item).ts.should eq 10
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item.as(App::Queue::Item).command.should be_a(Test::DummyCommand1)
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item.as(Game::Queue::Item).ts.should eq 10
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item.as(Game::Queue::Item).command.should be_a(Test::DummyCommand1)
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end
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it "should pop commands in proper order" do
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queue = App::Queue.new
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queue = Game::Queue.new
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queue.push(10, Test::DummyCommand1.new)
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queue.push(50, Test::DummyCommand2.new)
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queue.push(30, Test::DummyCommand3.new)
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item1 = queue.pop(100)
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item1.as(App::Queue::Item).command.should be_a(Test::DummyCommand1)
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item1.as(Game::Queue::Item).command.should be_a(Test::DummyCommand1)
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item2 = queue.pop(100)
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item2.as(App::Queue::Item).command.should be_a(Test::DummyCommand3)
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item2.as(Game::Queue::Item).command.should be_a(Test::DummyCommand3)
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item3 = queue.pop(100)
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item3.as(App::Queue::Item).command.should be_a(Test::DummyCommand2)
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item3.as(Game::Queue::Item).command.should be_a(Test::DummyCommand2)
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end
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end
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@ -4,18 +4,18 @@ require "../src/game/world"
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describe "World" do
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it "should build crystal harvester" do
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world = Game::World.new
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point = Point.new(2, 3)
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point = Game::Point.new(2, 3)
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cmd = Game::BuildCrystalHarvesterCommand.new(point)
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world.push(cmd)
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world.run(100)
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world.map.get(point).has_role(TileRole::CrystalHarvester)
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world.map.get(point).has_role(Game::TileRole::CrystalHarvester)
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end
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it "should fail when not enought resources" do
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world = Game::World.new
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point = Point.new(2, 3)
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point = Game::Point.new(2, 3)
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cmd = Game::BuildCrystalRestorerCommand.new(point)
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expect_raises(NotEnoughtResources) do
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expect_raises(Game::NotEnoughtResources) do
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world.push(cmd)
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end
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end
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@ -12,8 +12,8 @@ router = CLI::CommandRouter.new
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router.add "st" do
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printf "Stat:\n\tTime: %d\n\tCrystals: %d\n\tTarraform: %d\n",
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world.ts,
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world.resources[ResourceType::Crystal],
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world.resources[ResourceType::Terraformation]
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world.resources[Game::ResourceType::Crystal],
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world.resources[Game::ResourceType::Terraformation]
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end
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router.add "m" do
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@ -29,20 +29,20 @@ end
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router.add "harv {x} {y}" do |p|
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x = p["x"].to_i32
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y = p["y"].to_i32
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world.push(Game::BuildCrystalHarvesterCommand.new(Point.new(x, y)))
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world.push(Game::BuildCrystalHarvesterCommand.new(Game::Point.new(x, y)))
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printf "Build harvester at %d %d\n", x, y
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end
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router.add "rest {x} {y}" do |p|
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x = p["x"].to_i32
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y = p["y"].to_i32
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world.push(Game::BuildCrystalRestorerCommand.new(Point.new(x, y)))
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world.push(Game::BuildCrystalRestorerCommand.new(Game::Point.new(x, y)))
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end
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router.add "terr {x} {y}" do |p|
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x = p["x"].to_i32
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y = p["y"].to_i32
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world.push(Game::BuildTerraformerCommand.new(Point.new(x, y)))
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world.push(Game::BuildTerraformerCommand.new(Game::Point.new(x, y)))
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end
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def normalize_command(cmd)
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@ -1,2 +1,4 @@
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class NotEnoughtResources < Exception
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module Game
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class NotEnoughtResources < Exception
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end
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end
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134
src/game/map.cr
134
src/game/map.cr
@ -1,81 +1,83 @@
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struct Point
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property x : Int32
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property y : Int32
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module Game
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struct Point
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property x : Int32
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property y : Int32
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def initialize(@x : Int32, @y : Int32)
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end
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getter x
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getter y
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def distance(other) : Int32
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return (other.x - @x).abs + (other.y - @y).abs
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end
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end
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class Map
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SIZE = 4
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def initialize
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@data = {} of String => Tile
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(0...SIZE).each do |x|
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(0...SIZE).each do |y|
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self.set(PlateauTile.new(Point.new(x, y)))
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end
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def initialize(@x : Int32, @y : Int32)
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end
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self.set(MainBaseTile.new(Point.new(0, 0)))
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self.set(CrystalTile.new(Point.new(1, 1), 100))
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self.set(CrystalTile.new(Point.new(3, 1), 200))
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self.set(CrystalTile.new(Point.new(2, 2), 100))
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end
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def get(point : Point) : Tile
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@data[key(point)]
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end
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getter x
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getter y
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def set(tile : Tile)
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@data[key(tile.point)] = tile
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end
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def set(point : Point, tile : Tile)
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@data[key(point)] = tile
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end
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def tiles
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(0...SIZE).each do |x|
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(0...SIZE).each do |y|
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point = Point.new(x, y)
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tile = self.get(point)
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yield point, tile
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end
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def distance(other) : Int32
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return (other.x - @x).abs + (other.y - @y).abs
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end
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end
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def nearest_tile(point : Point, &block) : Tile | Nil
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seek_tile = nil
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min_dist = Int32::MAX
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tiles do |tile_point, tile|
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if (yield tile)
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tile_dist = tile_point.distance(point)
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if tile_dist < min_dist
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min_dist = tile_dist
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seek_tile = tile
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class Map
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SIZE = 4
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def initialize
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@data = {} of String => Tile
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(0...SIZE).each do |x|
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(0...SIZE).each do |y|
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self.set(PlateauTile.new(Point.new(x, y)))
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end
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end
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self.set(MainBaseTile.new(Point.new(0, 0)))
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self.set(CrystalTile.new(Point.new(1, 1), 100))
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self.set(CrystalTile.new(Point.new(3, 1), 200))
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self.set(CrystalTile.new(Point.new(2, 2), 100))
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end
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def get(point : Point) : Tile
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@data[key(point)]
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end
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def set(tile : Tile)
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@data[key(tile.point)] = tile
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end
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def set(point : Point, tile : Tile)
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@data[key(point)] = tile
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end
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def tiles
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(0...SIZE).each do |x|
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(0...SIZE).each do |y|
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point = Point.new(x, y)
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tile = self.get(point)
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yield point, tile
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end
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end
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end
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seek_tile
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end
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def print
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(0...SIZE).each do |x|
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(0...SIZE).each do |y|
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printf "%c", @data[key(Point.new(x, y))].letter
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def nearest_tile(point : Point, &block) : Tile | Nil
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seek_tile = nil
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min_dist = Int32::MAX
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tiles do |tile_point, tile|
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if (yield tile)
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tile_dist = tile_point.distance(point)
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if tile_dist < min_dist
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min_dist = tile_dist
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seek_tile = tile
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end
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end
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end
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printf "\n"
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seek_tile
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end
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def print
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(0...SIZE).each do |x|
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(0...SIZE).each do |y|
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printf "%c", @data[key(Point.new(x, y))].letter
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end
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printf "\n"
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end
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end
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private def key(p : Point) : String
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return sprintf "%d:%d", p.x, p.y
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end
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end
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private def key(p : Point) : String
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return sprintf "%d:%d", p.x, p.y
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end
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end
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@ -1,4 +1,4 @@
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class App::Queue
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class Game::Queue
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struct Item
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def initialize(@ts : Int32, @command : Game::Command)
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end
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@ -1,11 +1,11 @@
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require "./exception"
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enum ResourceType
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enum Game::ResourceType
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Crystal
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Terraformation
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end
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class Resources
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class Game::Resources
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def initialize
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@values = {} of ResourceType => Int32
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ResourceType.each do |t|
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192
src/game/tile.cr
192
src/game/tile.cr
@ -1,104 +1,106 @@
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enum TileRole
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CrystalDeposits
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CrystalHarvester
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CrystalRestorer
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Plateau
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Terraformer
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Warehouse
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end
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abstract class Tile
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property cap : Int32 = 0
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property cur : Int32 = 0
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def initialize(@point : Point)
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module Game
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enum TileRole
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CrystalDeposits
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CrystalHarvester
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CrystalRestorer
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Plateau
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Terraformer
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Warehouse
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end
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getter point
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getter cap
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getter cur
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abstract class Tile
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property cap : Int32 = 0
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property cur : Int32 = 0
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abstract def letter : Char
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abstract def has_role(role : TileRole) : Bool
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def initialize(@point : Point)
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end
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def withdraw(value)
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if value >= @cur
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wd = @cur
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@cur = 0
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wd
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else
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@cur -= value
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value
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getter point
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getter cap
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getter cur
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abstract def letter : Char
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abstract def has_role(role : TileRole) : Bool
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def withdraw(value)
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if value >= @cur
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wd = @cur
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@cur = 0
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wd
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else
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@cur -= value
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value
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end
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end
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def charge(value)
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charged = @cur + value
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@cur = charged <= @cap ? charged : @cap
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end
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end
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def charge(value)
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charged = @cur + value
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@cur = charged <= @cap ? charged : @cap
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end
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end
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class PlateauTile < Tile
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def letter : Char
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'.'
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end
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def has_role(role : TileRole) : Bool
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role == TileRole::Plateau
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end
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end
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class MainBaseTile < Tile
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def letter : Char
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'H'
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end
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def has_role(role : TileRole) : Bool
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role == TileRole::Warehouse
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end
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end
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class CrystalTile < Tile
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def initialize(@point : Point, cap : Int32)
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@cap = cap
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@cur = cap
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end
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def letter : Char
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'f'
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end
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def has_role(role : TileRole) : Bool
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role == TileRole::CrystalDeposits
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end
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end
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class CrystalHarvesterTile < Tile
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def letter : Char
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'm'
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end
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def has_role(role : TileRole) : Bool
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role == TileRole::CrystalHarvester
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end
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end
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class CrystalRestorerTile < Tile
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def letter : Char
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'h'
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end
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def has_role(role : TileRole) : Bool
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role == TileRole::CrystalRestorer
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end
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end
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class TerraformerTile < Tile
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def letter : Char
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'T'
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end
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def has_role(role : TileRole) : Bool
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role == TileRole::Terraformer
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class PlateauTile < Tile
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def letter : Char
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'.'
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end
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def has_role(role : TileRole) : Bool
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role == TileRole::Plateau
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end
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end
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class MainBaseTile < Tile
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def letter : Char
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'H'
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end
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def has_role(role : TileRole) : Bool
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role == TileRole::Warehouse
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end
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end
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class CrystalTile < Tile
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def initialize(@point : Point, cap : Int32)
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@cap = cap
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@cur = cap
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end
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def letter : Char
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'f'
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end
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def has_role(role : TileRole) : Bool
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role == TileRole::CrystalDeposits
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end
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end
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class CrystalHarvesterTile < Tile
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def letter : Char
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'm'
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end
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def has_role(role : TileRole) : Bool
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role == TileRole::CrystalHarvester
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end
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end
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class CrystalRestorerTile < Tile
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def letter : Char
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'h'
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end
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def has_role(role : TileRole) : Bool
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role == TileRole::CrystalRestorer
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end
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end
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class TerraformerTile < Tile
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def letter : Char
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'T'
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end
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def has_role(role : TileRole) : Bool
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role == TileRole::Terraformer
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end
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end
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end
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@ -6,7 +6,7 @@ class Game::World
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def initialize(@ts = 0)
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@map = Map.new
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@resources = Resources.new
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@tasks = App::Queue.new
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@tasks = Queue.new
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end
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getter ts
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