Finish moving game components to Game namespace

This commit is contained in:
Anton Vakhrushev 2019-10-04 16:45:42 +03:00
parent ce9d9afd31
commit de5a36d6d6
10 changed files with 193 additions and 187 deletions

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@ -2,9 +2,9 @@ require "./spec_helper"
require "./../src/game/map"
require "./../src/game/queue"
describe Point do
p1 = Point.new(0, 0)
p2 = Point.new(5, 5)
describe Game::Point do
p1 = Game::Point.new(0, 0)
p2 = Game::Point.new(5, 5)
it "can calc distance" do
p1.distance(p2).should eq 10
end

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@ -16,32 +16,32 @@ end
define_dummy_classes(5)
describe App::Queue do
describe Game::Queue do
it "should pop nil on empty queue" do
queue = App::Queue.new
queue = Game::Queue.new
item = queue.pop(50)
item.should be_nil
end
it "should pop command on one element queue" do
queue = App::Queue.new
queue = Game::Queue.new
queue.push(10, Test::DummyCommand1.new)
item = queue.pop(50)
item.nil?.should be_false
item.as(App::Queue::Item).ts.should eq 10
item.as(App::Queue::Item).command.should be_a(Test::DummyCommand1)
item.as(Game::Queue::Item).ts.should eq 10
item.as(Game::Queue::Item).command.should be_a(Test::DummyCommand1)
end
it "should pop commands in proper order" do
queue = App::Queue.new
queue = Game::Queue.new
queue.push(10, Test::DummyCommand1.new)
queue.push(50, Test::DummyCommand2.new)
queue.push(30, Test::DummyCommand3.new)
item1 = queue.pop(100)
item1.as(App::Queue::Item).command.should be_a(Test::DummyCommand1)
item1.as(Game::Queue::Item).command.should be_a(Test::DummyCommand1)
item2 = queue.pop(100)
item2.as(App::Queue::Item).command.should be_a(Test::DummyCommand3)
item2.as(Game::Queue::Item).command.should be_a(Test::DummyCommand3)
item3 = queue.pop(100)
item3.as(App::Queue::Item).command.should be_a(Test::DummyCommand2)
item3.as(Game::Queue::Item).command.should be_a(Test::DummyCommand2)
end
end

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@ -4,18 +4,18 @@ require "../src/game/world"
describe "World" do
it "should build crystal harvester" do
world = Game::World.new
point = Point.new(2, 3)
point = Game::Point.new(2, 3)
cmd = Game::BuildCrystalHarvesterCommand.new(point)
world.push(cmd)
world.run(100)
world.map.get(point).has_role(TileRole::CrystalHarvester)
world.map.get(point).has_role(Game::TileRole::CrystalHarvester)
end
it "should fail when not enought resources" do
world = Game::World.new
point = Point.new(2, 3)
point = Game::Point.new(2, 3)
cmd = Game::BuildCrystalRestorerCommand.new(point)
expect_raises(NotEnoughtResources) do
expect_raises(Game::NotEnoughtResources) do
world.push(cmd)
end
end

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@ -12,8 +12,8 @@ router = CLI::CommandRouter.new
router.add "st" do
printf "Stat:\n\tTime: %d\n\tCrystals: %d\n\tTarraform: %d\n",
world.ts,
world.resources[ResourceType::Crystal],
world.resources[ResourceType::Terraformation]
world.resources[Game::ResourceType::Crystal],
world.resources[Game::ResourceType::Terraformation]
end
router.add "m" do
@ -29,20 +29,20 @@ end
router.add "harv {x} {y}" do |p|
x = p["x"].to_i32
y = p["y"].to_i32
world.push(Game::BuildCrystalHarvesterCommand.new(Point.new(x, y)))
world.push(Game::BuildCrystalHarvesterCommand.new(Game::Point.new(x, y)))
printf "Build harvester at %d %d\n", x, y
end
router.add "rest {x} {y}" do |p|
x = p["x"].to_i32
y = p["y"].to_i32
world.push(Game::BuildCrystalRestorerCommand.new(Point.new(x, y)))
world.push(Game::BuildCrystalRestorerCommand.new(Game::Point.new(x, y)))
end
router.add "terr {x} {y}" do |p|
x = p["x"].to_i32
y = p["y"].to_i32
world.push(Game::BuildTerraformerCommand.new(Point.new(x, y)))
world.push(Game::BuildTerraformerCommand.new(Game::Point.new(x, y)))
end
def normalize_command(cmd)

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@ -1,2 +1,4 @@
module Game
class NotEnoughtResources < Exception
end
end

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@ -1,3 +1,4 @@
module Game
struct Point
property x : Int32
property y : Int32
@ -79,3 +80,4 @@ class Map
return sprintf "%d:%d", p.x, p.y
end
end
end

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@ -1,4 +1,4 @@
class App::Queue
class Game::Queue
struct Item
def initialize(@ts : Int32, @command : Game::Command)
end

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@ -1,11 +1,11 @@
require "./exception"
enum ResourceType
enum Game::ResourceType
Crystal
Terraformation
end
class Resources
class Game::Resources
def initialize
@values = {} of ResourceType => Int32
ResourceType.each do |t|

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@ -1,3 +1,4 @@
module Game
enum TileRole
CrystalDeposits
CrystalHarvester
@ -102,3 +103,4 @@ class TerraformerTile < Tile
role == TileRole::Terraformer
end
end
end

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@ -6,7 +6,7 @@ class Game::World
def initialize(@ts = 0)
@map = Map.new
@resources = Resources.new
@tasks = App::Queue.new
@tasks = Queue.new
end
getter ts